Skulls of the Shogun: Bone-A-Fide Edition Walkthrough

Table of Contents

  • Line Limbo
  • Bedlam Beach
  • Archer Ambush
  • Glorious Gates
  • Sakura’s Solace
  • Pink Pursuit
  • Potion Panic
  • Guardian Gardens
  • Raiden’s Rampage
  • Murderous Moats
  • Hurricane Plain
  • Forsaken Flights
  • Fujin Falls
  • Lion’s Labyrinth
  • Chaos Canyon
  • Autumn Assault
  • Glassy Glacier
  • Avalanche Alley
  • Frozen Finale
  • End of the Line

  • Murderous Moats

    The first skirmish of the mission is all about careful movement. Stand behind the fallen logs to avoid the archers. Getting caught in the open can kill one of Sakamoto’s troops easily.

    There are three skirmishes in this mission. Each lead to the next. Carefully managing troops and making sure none of them are killed in each skirmish is critical.

    For this first battle, avoid the archers and knock the enemy into the water for easy instant kills. Take the three enemies out, then haunt the Salamander Shrine. Feed the new Monk at least one skull – his “Summon Oni” spell is absolutely needed for the next battle.

    Moving to the bridge will shift Sakamoto into the second skirmish. There are several Rice Fields – they’re only good for recovering health, and earning Rice for the final battle of the mission.

    In the second battle, summon an Oni near the five enemy troops around the fire. Oni will linger in place for 3 rounds, attacking random units – including your own. Stay far away, and the Oni will kill one enemy per turn.

    Use the other troops to capture rice paddies, and down the health potion in the leaves to the right, next to the log.

    Let the Oni fight while taking out any stragglers with Salamander fireballs or the archer’s arrows. Stay far away from the Oni until they disappear, and feed those good units every skull before moving into the next area.

    Get Sakamoto up to demon-level with the Salamander Monk. An upgraded Salamander Monk will be handy for the last battle.

    The third battle is serious. Completely avoid the upper path. Send infantry to guard the road, but don’t bother trying to assault across it. Capture the Salamander Monk, but that’s it. Hold the upper road and use knock-back to quickly kill attacks.

    Instead, move down the lower road. There’s no need to kill the Kurokawa archers – avoid them by capturing the Fox Monk shrine around the lower path.

    Send the Salamander Monk down the lower road with cavalry or infantry to guard him. Use the demonic Salamander’s double-attacks to crush enemies on the upper path.

    With a demonic Salamander Monk, lightning storm can quickly destroy groups of bunched-up enemies at the cost of 100 rice.

    Kill enough of the green troops, and the enemy General will awaken. He’ll almost always move across the upper path. Use the demonic Salamander to tear into the enemy General’s health.

    Feed the Salamander a bonus damage potion in the bushes of the lower path to make it even easier. Finish him off with archers, and this mission is over.

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