Skulls of the Shogun: Bone-A-Fide Edition Walkthrough

Table of Contents

  • Line Limbo
  • Bedlam Beach
  • Archer Ambush
  • Glorious Gates
  • Sakura’s Solace
  • Pink Pursuit
  • Potion Panic
  • Guardian Gardens
  • Raiden’s Rampage
  • Murderous Moats
  • Hurricane Plain
  • Forsaken Flights
  • Fujin Falls
  • Lion’s Labyrinth
  • Chaos Canyon
  • Autumn Assault
  • Glassy Glacier
  • Avalanche Alley
  • Frozen Finale
  • End of the Line

  • Chaos Canyon

    More to come.

    This map is made up of three lanes, each surrounded by deadly ledges. The enemy general starts with more troops, and more cavalry, so watch out.

    Most likely, the yellow cavalry will rush for the Lion Shrines or rice paddies. Send cavalry up each side, capturing paddies or shrines, but send the red archers down the middle to capture the Crow Monk.

    With the archers in the center, they’ll be able to shoot enemies trying to capture Lion Shrines, or just take pot-shots at random enemies around the flanking lane.

    Try to capture one of the lanes. The lower lane with the Salamander Shrine is easier to capture with the Lion Shrines, but getting the Soldier Shrine is tough.

    The upper lane’s Lion Shrines are hard to reach, but getting the Fox Shrine and Soldier Shrine will help for later.

    Once the Crow Monk is on Akamoto’s side, fly it down to help the rest of his army. But, beware a surprise incoming.

    After a certain amount of turns, the enemy general will warn Akamoto that an enemy ambush is imminent after talking to a Goddess. Five enemies will appear behind the starting point with Akamoto. Draw some of your forces back to Akamoto’s position. Keeping lots of cavalry handy will make this part easier.

    Use Akamoto’s two attack actions to kill one of the ambushers right away, then shield him with cavalry. Make sure at least one of the lanes is guarded with a Soldier Shrine to help replenish the red army during this turn. It’s very likely several of the player’s soldiers will die.

    Wipe out the ambush, and the rest of the yellow army should be trivial as long as Akamoto can keep control of the Monk Shrines. Keeping those, and using the Crow Monk to blow out haunting fires, can make the battle much easier.

    If the Crow Monk blows out a haunting fire, an enemy unit will almost always try to light the fire again instead of attacking. Use that to distract them, then attack while they’re preoccupied with haunting.

    Crack the general’s back, and this fight is over. A good gust with the Crow Monk will even earn Akamoto an extra gold emblem if it can blow the enemy general off a ledge. Instant victory with a bonus reward? Not a bad deal!

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