Skulls of the Shogun: Bone-A-Fide Edition Walkthrough
Table of Contents
Say hello to General Akamoto, the boss of your little undead outfit. He doesn’t take kindly to back-talk, so follow the simple instructions in this tutorial.
Once you’ve got control of two more units – infantry and cavalry. Naturally, cavalry can move faster. Select your cavalry after making a move with the General to reach the enemy.
Watch for the light circle that tightens as you move. This secondary circle shows how far your selected unit can move after attacking.
This’ll become important later. For now, finish off the remaining chumps and move into the next tutorial on the shores.
Enemy infantry and cavalry hide behind the rocks. Send the General after the infantry, and position him so that his attack sends the enemy into the water below.
When selecting an enemy to attack, you’ll see a white line appear. This line shows you how much knock-back will effect the target. It’s an easy way to kill off enemies standing near ledges. Remind yourself it’s their own fault.
Defeating these two enemies will lead to the first real battle of Skulls of the Shogun. Let’s take a survey of the battlefield.
The fight begins with three infantry, two cavalry, and one General. If your General dies, it’s game over. He’s tough and your strongest unit, but don’t over-extend and get him killed.
Take notice of the red outline surrounding the group of good samurai. While they’re connected, enemies can’t walk around them, and knock-back will have no effect.
The enemy is scattered to the right. There are three infantry and three cavalry, but they haven’t joined together, yet. How to handle them? Pick off each of the stragglers before trying to deal with the two linked units.
Use the rock cover to your advantage. Move your three infantry forward together to block enemy cavalry from reaching your own cavalry. The infantry have the best defense, but have a narrow range of movement.
The cavalry, what with riding horses, can move pretty far. Have them hide behind your infantry, then ride out to attack, then ride back behind cover. Positioning is important, and remember that you can only move/attack with 5 units per turn.
The first cavalry will blindly rush your troops. Take him out, and end your turn. This is where you’ll learn about -eating skulls-.
Undead cannibalism might seem gross, but it’s really helpful. Eating skulls will heal the unit 3 HP, and boost their max HP by 2.
By now, counter-attacks should be pretty obvious. An offensive attack will do full damage, while the counter-attack dishes out less. Be prepared to take hits if you’re not about to kill the target.
Close ranks and stick to a defensive stance. The enemies will close in on the good samurai by the second turn. Wait inside the narrow pathway with infantry front, cavalry behind, and the General in the back.
Don’t worry, enemies can’t eat their own team’s skulls. If one of the blue undead goes down, move forward to stop incoming enemies from eating your allies!
Remember, the cavalry aren’t just good for hit-and-run attacks. They’re really good at hit-and-run skull-eating! Rush forward and eat a skull, then retreat behind a line of infantry for a quick health boost.
Soon, an Archer will appear on Akamoto’s side. These low-defense units have long-range, and this particular Archer is safe up on the cliff. Shoot down at the two new intruders – one enemy infantry and one cavalry.
Stay in position, and let the cavalry run ahead. The infantry will be left behind – an easy mark for the archer. Let the General and his troops finish the cavalry and clear out any remaining undead.
If one unit eats three skulls, something special will happen. Whatever happens, focus on crushing those that would oppose General Akamoto and complete the first mission.