Skulls of the Shogun: Bone-A-Fide Edition Walkthrough
Table of Contents
Time for a tricky battle. This is the last battle of the shores, and Akamoto must face his assassin and adversary on the field of battle outside the gates into the after-life. Pretty dramatic, but there’s more to this fight.
No shrines or rice paddies, so use the starting troops wisely. At the start of each battle, the General will automatically begin meditating. Each turn they will gain +1 to their max HP. Using the General will “awake” him and end the meditation.
The blue general is using the same trick, so move swiftly to handle his guards. March forward with infantry to guard archers, and try to defeat one blue archer with two attacks.
To win this fight, target the enemies in this order – archers, cavalry, Fox Monk, and infantry. The archers are a constant threat, but the cavalry will try to circle a Spirit Wall of warriors and hit the meditating General Akamoto.
If the cavalry gets clever, they won’t do much damage – and leave themselves very open to attack. Swarm them with cavalry if they’re still close to the General, or use red cavalry to chase down blue archers.
After three or four turns, the enemy General Kurokawa will awaken and attack. If he only has 10 HP, he’s an easy target to defeat. Use all five turns to activate cavalry, General Akamoto, warriors or archers to crush the foolish blue general that dares attack.
Five turns should be more than enough to kill him off. Once the blue general retreats, the battle will be won. Akamoto will reclaim his lost sword (and gain an extra action per turn!) while the player will likely get to level 2.