Skyrim Details: Fallout-Style Perks and New Combat
The February issue of Game Informer has a bunch of new information about The Elder Scrolls V: Skyrim, including changes to the combat and leveling system from what we saw in Oblivion. Probably the coolest one is the inclusion of Fallout 3-style Perks that’ll come as you move up the experience ladder.
The article in the print magazine talk about quite a bit of what you can expect from Skyrim, but some of the bigger hits are the development of the Perk system like we mentioned, along with some major changes to combat. Duel-wielding is a possibility for the future, but it sounds like one thing you can definitely do is toss a shield mid-fight in favor of a stronger two-handed grip on your weapon. The article also gives the impression that you’ll be able to use your off-hand more dynamically — meaning you can hit stuff with your shield, potentially. There are also finishing moves and unique attacks for each kind of weapon. Plus
Quests are said to be randomly generated based on your play style in order to make sure you’re challenged but not crippled by the gameplay. Skyrim will keep track of your stats and play style and then customize different missions accordingly.
NPCs should be a little more interesting — instead of zooming into boring headshots for conversations, characters you speak with will wander around, pick up your stuff and return it to you (or keep it) when you drop it, and act more like people.
There are a bunch more improvements: a new engine, an actually useful third-person mode, more customization to 10 different races, five schools of magic and the ability to forge your own weapons. Cities will offer more things you can do in them, like take on jobs like blacksmithing and farming.
Oh — and your character can have a beard.