Skyrim Dragonborn Walkthrough
Table of Contents
- The Temple of Miraak
- The Fate of The Skaal
- The Path of Knowledge
- The Gardener of Men
- At The Summit of Apocrypha
At The Summit of Apocrypha
Unlock the third and final word of the Bend Will shout.
Go to your inventory and read Black Book: Waking Dreams to be transported to Apocrypha, and proceed to activate the open book, labeled Chapter II, at the top of the stairs.
Be ready to deal with various Lurkers as you work your way up to a book titled Boneless Limbs. Taking it will cause a new stairway to appear and gate to open.
Head up the newly emerged staircase and through the opened gate to find Chapter III. Open it.
Go straight through the tunnel and work your way through the Lurkers. You will find a book titled Delving Pincers. Taking it will cause a gate at the beginning of the Chapter III tunnel to open so you may use the Scrye behind it to extend a new tunnel.
Go through the new tunnel, it will eventually lead you to a book titled Prying Orbs. Taking it will open a gate which will lead you to Chapter IV.
Proceed down the stairs and defeat the Lurkers. You will arrive at a tunnel opening. Follow the tunnel until you arrive at a fork with two tunnel path options and a black table with a Potion of Ultimate Healing.
Head down the tunnel directly across from the black table, once you reach its end it will shrink back to the black table. Then, take the other tunnel option, which will also recoil back to the black table and cause the original tunnel you took to alter.
Follow the newly formed tunnel to an open room. Defeat the Seeker and proceed up the staircase to find a book titled Gnashing Blades.
Taking the Gnashing Blades book will cause a new tunnel to form at the base of the stairs. Proceed through, reaching what appears to be a dead end with a tall Scrye-style flower directly ahead. Walking into this room will cause it to extend another tunnel.
Follow the new tunnel and defeat the Lurkers within, leading to an open room with another Lurker encounter. Work your way up the stairs and levels until you reach a Scrye.
Activating the Scrye will alter the tunnel you came to this open room from. Go back to the lowest level and into the tunnel, following it upwards until you reach a room with a glowing column of green light over a pool of greenish-black liquid.
A Lurker Vindicator will spawn in the liquid. Defeat him, then activate the Scrye found by the wall directly across from where you entered.
Activating the Scrye will open a passage at the other end of the room, along the same wall. Heading through will reveal a second Scrye to active, opening gates in the previous room.
Go through the opened gates, following the stairs up to find Chapter V and open it.
You will follow a tunnel to an open room with an impressive pillar in the middle. Work your way around the outer ring to clear the Lurkers, then return to the archway you entered from. Ahead of you will be a pedestal to place one of the books you have collect. Going clockwise, the order to place the books is:
- Gnashing Blades (corresponds with image of toothed beast)
- Prying Orbs (corresponds with image of an eye)
- Boneless Limbs (corresponds with image of tentacles)
- Delving Pincers (corresponds with image of insect pincers)
Placing the books on the correct pedestals will create a glow of light, then open Chapter VI at the base of the column in the middle of the room to be transported to the next section.
Head right to find a table with a book titled The Art of War Magic and read it to increase your Destruction magic skill.
Follow the tunnel which will lead you to a very large, open area. Here you will defeat two Seekers and find a wall with Armor, the second word of the Dragon Aspect shout.
Sahrotaar, a Serpentine Dragon, will attack. Use your Bend Will shout to tame him. Approach and climb onto him to initiate a short Dragon Riding tutorial.
Sahrotaar will fly to a small island of enemies to attack, all of which must be defeated to proceed.
Once the enemies are cleared Sahrotaar will fly towards your target, Miraak. Use [A] to tell Sahrotaar to land. Upon landing Miraak will speak to you and your final battle will begin.
Miraak uses Dragon Aspect and a variety of other shouts, including Become Ethereal and Whirlwind Sprint when his health becomes low. Using Whirlwind Sprint he will dash away from you and sink into the greenish-black liquid at the sides of this platform, then reemerge in Ethereal form in the center pool to summon a dragon and absorb its soul. This will happen three times and bring his health back up to 100% each time. The fourth time you whittle his health down and he emerges from the center pool Hermaeus-Mora will finish him off.