Skyrim Patch 1.3 Hits Xbox Live, Still Awaiting Playstation Network Approval

If you’re playing The Elder Scrolls V: Skyrim on a console, I have some relatively good news for you: Patch 1.3 for the game has cleared Microsoft’s approval and is available on Xbox Live right now. On Playstation 3, the patch is still awaiting approval, but is imminent.

Meanwhile, those of us playing on PC will be happy to hear that yes, Bethesda is working on a Large Address Aware patch that will allow the game to use up to 4GB of system memory instead of getting capped at 2GB (and thus spontaneously quitting to the desktop for some players). Bethesda says in its blog that it’s testing that patch right now, with more details forthcoming soon. A previous patch for Skyrim killed a third-party LAA patch, so it’ll be nice to get that back. Bethesda says we can expect that patch next week.

Here’s a list of what’s going into patch 1.3:

  • General stability improvements
  • Optimize performance for Core 2 Duo CPUs (PC)
  • Fixed Radiant Story incorrectly filling certain roles
  • Fixed magic resistances not calculating properly
  • Fixed issue with placing books on bookshelves inside player purchased homes
  • Fixed dragon animation issues with saving and loading
  • Fixed Y-look input to scale correctly with framerate

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2 Comments on Skyrim Patch 1.3 Hits Xbox Live, Still Awaiting Playstation Network Approval


On December 15, 2011 at 6:03 pm

Looks like the exact same patch notes from the previous one.

Phil Hornshaw

On December 15, 2011 at 6:27 pm


That patch already went out on Steam, but it’s just now cycling down to the consoles. The Large Address Aware patch will be new, though.