Slender: The Arrival Review: Much to Fear, Including Repetition
Still, The Arrival has a lot going for it. Delightfully dark in more ways than one, it beautifully capitalizes on that sense of dread and adrenaline-soaked fear that made The Eight Pages so cool — in fact, it cribs directly from the original for a number of key elements, including the mounting music that made that game so effective. Slender is scary in both forms, and The Arrival is a very welcome addition to the horror genre. If it were a little less thin, it might be as remarkable as the game that spawned it.
But for $10 and an investment of about an hour or so, it’s impossible not to recommend playing Slender: The Arrival. It’s a deeper, much more beautiful take on what remains a brilliant and simple concept. The additions are good, but there could stand to be more of them.
- Captures what made Slender: The Eight Pages a scary experience, and extends it
- Great music and sound; graphics are often impressive
- More immersive story that syncs well with the Slenderman lore (or at least, the “Marble Hornets” brand)
- New levels add variety to the experience
- Short and sweet runtime, but with extra difficulty mode for replayability
- Extremely competitive price
- Repetitive: the length is nice, but this is a series of remixes of The Eight Pages idea
- Some occasional sound glitching
- Story is conveyed through notes, which means it’s possible to miss important parts
- Can be difficult to advance, to the point of lessening the scares and increasing frustration
- Controls and movement don’t feel up to the task of a game that’s all about running away
Final Score: 75/100
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