SOCOM: Confrontation "Stability Patch" On the Way

When SOCOM: Confrontation was released last week, it was welcomed with praise and adulation…at least, it was when it worked. Sadly, the developers underestimated the amount of people who would quickly flood the servers on launch day, and the game was plagued with just about every glitch and bug you could imagine for an online game. Sony quickly put together a server update to resolve some of the issues, but players are still suffering from random disconnections, game shutdowns, and the loss of some user and clan information (1Up writer, John Rybicki, noted in his review that some people couldn’t even get past the start screen). As expected though, they’re working hard on a “stability patch” to resolve these issues, which should be released “in the next week or so.” According to Director of Development, Seth Luisi on the official SOCOM website:

In parallel to the server updates, we are also working on a new client patch which resolves some client side stability issues. These issues include getting booted to the XMB, large number of players getting disconnected from a specific game and other issues. We’ve been working on and testing this since the game launched and we should have a final version ready for release in the next week or so. It is hard to provide an exact date or timeframe as we need to make sure the patch is thoroughly tested and does not introduce any new issues.

Luisi went on to offer some more upbeat news though, explaining how the next step in their plan involves another patch that add some new features and address issues with the actual, working game:

We are also working on a patch to enable trophies and address various user feedback but this will be after the stability patch. Our top priority is getting both the servers and client as stable as possible before making any changes which could possibly cause other issues.

Despite all this, the development team still sees the game as a success, since around 100,000 people log in everyday for an average of 3.1 hours. Let’s hope those numbers go up once they get the game running properly.

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