SOE Prez: Non-Gamers ‘Have No Business In This Business’

Here’s a thought: Why would someone who doesn’t actually play video games have any interest in working in the video game industry?1 Crazy notion, I know, but still, there are more than a few people making decisions at the highest levels of video game companies – I won’t name names – who really aren’t into games at all. It’s refreshing then to see that one of their number (‘their’ being people at the highest reaches) is actually willing to call that out, at least without naming names. Speaking to Edge Online, SOE President had this to say:

“In my opinion, people that don’t play games have no business in this business. It should be the gamers-only club, I think. I can’t stand people that don’t know what they’re talking about when it comes to playing these things.”

A-f*ck*ng-men, yo.

1) likewise, why do people who hate movies go to work in hollywood?

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4 Comments on SOE Prez: Non-Gamers ‘Have No Business In This Business’

Kevin

On September 19, 2012 at 7:02 pm

Smedley has finally reached the point where gamers can forgive him for the NGE. This comment is awesome.

David

On September 19, 2012 at 7:11 pm

I’ll admit when I first saw the name of the article it didn’t quite sound good (if you’re an artist and making models for games is what you can find, go for it). Seeing it in context though it makes much more sense and I completely agree there. When it comes to people making the big decisions about this stuff, yes let’s have someone who actually has an idea of what they’re like making them please?

R.J.

On September 19, 2012 at 9:11 pm

Good for him. There is a lot of value in having the people in charge be able to make decisions based on the product, regardless of what it is, rather than just looking only at the business side. It certainly can’t hurt for the boss to think, “Would I actually play this game if I didn’t work for this company?”

Axetwin

On September 19, 2012 at 11:27 pm

I know of at least one person in the business that falls into this category. She (yes its a girl) works for Bioware and she has openly stated that the only part about video games she likes is the story, but hates actually having to play them. She feels you should be able to experience the story without “being forced” to play the game. Anyone want to take a guess at what her contribution to ME3 was?