Sony Boss: Facebook’s Oculus Deal Validates VR

Facebook’s acquisition of Oculus VR will be good for Sony’s own VR efforts.

That, at least, was the sentiment expressed by Shuhei Yoshida, the head of Sony Computer Entertainment’s Worldwide Studios. Speaking recently about the subject, Yoshida described Facebook’s recent $2 billion deal as a valuable validation for both Oculus’s and Sony’s VR efforts.

“I woke up that morning and saw the announcement,” said Yoshida. “We meant to validate Oculus by announcing Morpheus, and the Oculus guys knew what we were working on. I think they were waiting for us to make the announcement, so it would be Sony and Oculus together. But now Oculus being acquired by Facebook is helping to validate our efforts.”

Yoshida would go on to describe Sony’s work with its Morpheus VR headset, originally announced last month at GDC, as one that will depend in part on cooperation with a variety of parties outside the company.

“We need to share knowledge,” he said. “We can’t just make the hardware; it’s the game applications that need to be designed well. We need time for developers to experiment and find the killer application and, at the same time, we need to learn how VR applications should be designed.” The initial step, Yoshida affirmed, will be the delivery of Morpheus dev kits to interested developers.

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