Sony Didn’t Go With 3D Vita Because They Wanted Tilt Controls More


One of the weirdest things about the 3DS is that it has tilt controls. This is weird because using them totally f–ks up the 3D effect; just ask anybody who’s played Super Monkey Ball 3D. Sony apparently realized this problem, and so they opted for tilt controls only rather than tilt controls and a 3D screen. So says SCEE’s Mick Hocking in an interview with GameSpot.

It [3D] can work very well on small screens, but to get the best effect, you need to keep your head very, very still. Now with a handheld gaming device and Vita having Sixaxis motion control in it, there may be gameplay where you’re moving the Vita around. And if you’re doing that and having glasses-free 3D, the two things don’t sit very well together.

Yeah, basically you can choose one or the other, or you can have both and find that few developers actually use the tilt controls, making them an unnecessary expense. Smart choice, Sony. Probably, anyway, seeing as how nobody really cares about the 3D on the 3DS.

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