Sony: PS4 Dual Shock 4 Features Native PC Support


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Sony’s new Dual Shock  just keeps getting better.

The controller is getting a much needed redesign for the PlayStation 4, and not only does it feel and perform better, it wants to be friends with your PC.

We’ve heard rumblings of the Dual Shock 4 working natively on PC since PAX Prime, and Sony has finally offered confirmation. On Twitter, Sony Worldwide Studios chief Shuhei Yoshida was asked, “Any chance you guys release a driver to use DS4 with Windows? Or something?”

“The analog sticks and buttons will work just fine,” Yoshida replied, adding that the controller’s “basic functions” will work on PC natively.

Pressed for additional details, Yoshida said Sony would have a full report at launch. That means we’ll find out for ourselves when the PlayStation 4 launches on November 15.

I’ve long preferred the Xbox controller for console gaming, and it’s nice to be able to plug it in and play on PC with controller-centric games like platformers. That preference could well  change with the redesigned Dual Shock, especially since it will work on PC.

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1 Comment on Sony: PS4 Dual Shock 4 Features Native PC Support

JC

On October 7, 2013 at 7:08 am

Read about that and think it’s both good news and a good move, good that PCs have access to a solid controller and the more controllers they sell the cheaper they can make them, though much of that relies on them actually having low/good prices due to the benefits of economies of scale. They may have to jump the gun and risk selling low to get it all going.

That said I’d say the biggest problem with using a controller on a PC is Windows, or rather Microsoft, and bad or lazy developers. From experience it seems Microsoft via Windows likes to try treat any controller it finds as an xbox controller, like the API for controllers in Windows will deliberately inconvenience you if it isn’t an actual Microsoft xbox controller. Just looking at the XInput API description on official Microsoft sources clearly states it’s for their hardware, this doesn’t do their customers any favours and seems blatantly anti competitive, just imagine they tried something like this with their internet browser versus other browsers, oh wait. So it shouldn’t be at all surprising they try to hamstring anything counter to their interests, even at the expense of their customers convenience.

If Sony put some actual thought into this they would along with this spearhead and open controller driver with open standards, so their controllers could be plugged into anything with the driver support and simply work as it should. Though I doubt they’d so anything so sensible and altruistic as then any manufacturer and developer could benefit just by supporting the standard. Why the manufacturers of controllers haven’t gotten together to do this is beyond me.

Basically as long as people are using or relying on Microsoft’s XInput API don’t expect your non Microsoft hardware xbox controller to do some annoying things. Hell I wouldn’t be surprised if updates to Xinput by Microsoft “coincidently” cause problems specific to the PS4 controller use in Windows.