Soul Calibur 5 Review

Not wanting to be left behind by the re-emergence of the 2D fighter, 3D fighting games are looking to make a comeback, and the first game to carry that torch is Soul Calibur 5. Technically the sixth game in the series if you count Soul Edge as the first, Soul Calibur 5 takes a bit of a risk in placing its setting 17 years after the events of Soul Calibur 4, and removing many popular mainstays of the franchise.

Fortunately, the soul still burns strongly, as improvements to the fighting mechanics, a strong single player story mode, a fantastic cast of characters and overall polish make it a high caliber fighter that shouldn’t be missed by fans or newcomers alike.

Soul Calibur 5: Xbox 360 (Reviewed), PS3
Developer: Project Soul
Publisher: Namco
Released: Jan. 31, 2012
MSRP: $59.99

Single player story modes are often a criminally overlooked aspect of the fighting game genre — especially 3D fighters — with many developers seemingly content with just adding in short and mostly unsatisfying cutscenes at the start and end of each character’s arcade mode. Fortunately, Soul Calibur 5 manages to break free from that tradition and features an engaging 20 chapter story mode that follows the tales of Patroklos and Pyrrha Alexandra, the son and daughter of Soul series mainstay, Sophitia.

The story mode succeeds in drawing the player into the world of Soul Calibur, and for the first time, actually makes an effort to develop and show the personalities of its cast of characters. While it’s a huge step up from most other games in the genre, the mode is still far from perfect.
Not enough of the roster play a substantial role in the story, with several fan favorites such as Mitsurugi, Yoshimitsu, Cervantes and Raphael not playing any kind of role whatsoever. And with the lack of any sort of story told in arcade mode, players are left with a handful of playable characters that have absolutely no bearing on the story whatsoever.

Another small issue with the story mode is the lack of animated cutscenes throughout the adventure. Several key moments in the plot are brought to life via beautiful pre-rendered cutscenes, but everything in between is told through voice-over and unappealing storyboard art. Perhaps I’ve been spoiled by Mortal Kombat’s lengthy and entirely animated story mode, but I’d prefer to think that MK raised the bar of what gamers should expect out of a fighting game’s story mode.

Ultimately though, SC5 is a fighting game and it’s the fighting that really matters. Fortunately, the game adds in a bunch of new and improved gameplay mechanics while also removing ones that didn’t really make much sense.

The first and most important change to the fighting system is the removal of the Critical Finishes of SC4 and addition of a super meter known as the Critical Gauge. With 1/4 of the gauge full, a player can perform a Brave Edge attack, which is performed by pressing ABK at the end of certain combo strings to add on extra damage, guard break, or add an opportunity to continue the combo.

With a full gauge, players can utilize their character’s super move known as a “Critical Edge.” These moves include high damage special attacks, counter attacks, combo set-ups, and more.

Soul Calibur 5 also makes several adjustments to the guard impact mechanic that has been around ever since Soul Edge. Previously, you could perform a guard impact just by pressing forward or back and block at the same time to parry an enemy’s attack. You needed to use the correct input depending on whether the attack hit low, medium, or high as well. However, in Soul Calibur 5, guard impacts now use up your meter, but will repel an attack regardless of whether its vertical, horizontal, low, medium, or high.

Probably the best thing that comes from this change is the inability of the enemy AI to spam cheap counters and make you feel completely helpless. In general, the AI feels much better than in previous Soul Calibur games, and losing to it feels less like losing to a robot with perfect reflexes and more like losing to a player that got the better of you.

This is a good thing, too, because upon beating story mode, you unlock the Legendary Souls mode which puts you into a grueling gauntlet consisting of seven ridiculously hard AI characters that will juggle you like a chainsaw at the circus.

Online play is as you’d expect from a quality fighting game. You’ve got player matches, ranked matches, unlockable titles, spectator mode, lobbies, the whole deal. From my limited experience, matches were relatively smooth but not entirely lag free.

The Soul Calibur games have always been my favorite of the 3D fighting genre, and Soul Calibur 5 is one of the best in the series yet. The fighting is fast paced, flashy, full of depth, and carried by a cast of interesting characters both new and old. The addition of the critical gauge and adjustments to the guard impacts only serve to make an already great fighter even better–and the addition of a full fledged story mode is a step in the right direction, both for the series and for the genre in general.

Pros:
- Same awesome Soul Calibur gameplay except now with super moves!
- A short lived but nonetheless well done story mode tells an interesting story of two siblings that get caught up in the battle between Soul Edge and Soul Calibur.
- Fully featured online mode with lobbies, spectators, unlockable titles, ranked matches, player matches, etc.
- Great roster of fighters, both new and old.
- Fantastic training mode that actually teaches you how to properly play each character.

Cons:
- A large number of characters have no part in the story mode nor do they have any sort of story told in any other mode.
- Story is unfortunately told primarily through ugly storyboard pictures in between magnificent pre-rendered cutscenes.
- Story mode is only 3-4 hours long.
- Arcade mode is completely stripped down, eliminating any sort of openings or endings for any of the characters

Final Score: 85/100

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12 Comments on Soul Calibur 5 Review

Red Menace

On January 31, 2012 at 1:07 pm

I’m just here for Ivy’s boobs.

Mathias

On January 31, 2012 at 1:49 pm

Awesome review, Mitch

I was thinking about getting this game, until I realized that I don’t got any cash. Will get it sooner, tho’

Josh S

On February 2, 2012 at 12:28 am

Just dominated Soul Calibur V! Problem is, my brother’s profile was logged in!!! >:[
How do I fix it?!?!

Kyle

On February 5, 2012 at 8:46 pm

You login under your profile and beat it again. Everything you just achieved is now your brother’s, congratulations.

PS. You suck Josh S. A lot. Deal with it fatty

Synthetic

On February 7, 2012 at 6:19 pm

By the sounds of it, many of the changes to the game are for the best. A 3-4 hour story mode is a significant improvement on SC3 and 4′s efforts, and making the game stick to one particular storyline, rather than present 20-odd alternate endings and make us look on the internet for what ACTUALLY happened, is something of a relief. The Critical Edge system also sounds like a lot of fun, especially if it balances the game to that degree. I was going to end up buying this anyway, being something of a Soul Calibur junkie, but now I’m quite excited to =).

@ Josh S: On PS3 you should be able to copy the save data from his profile to yours via the Save Data Utility. No idea if 360′s can do it.

Ryan C

On February 8, 2012 at 3:42 pm

Ok where to begin. The story modes dialog is Stupid it feels as though my little brother wrote the script. The single player mode is corny as hell and drags on for ever. Like a friend of mine said while we started playing the main character should go back to Hollister for some clothes.

The new fighting style is not very smooth unlike the previous game, and the crappiest part of all of this your stuck playing this JACKASS of a character for 3 hours unable to select whom you’d like to play just to unlock more stuff in the game.

I am more than 85% sure i will be returning this of a game. They let their fans down so much not only with the crappy scripting, but they removed the luscious wiggle of Ivy’s overly succulent breasts. Sure they wiggle but her new outfit is so constrictive its hardly any fun to watch.

I could go on and on about the many things about this REMASH as its HORID Sequel of the soul caliber series but i will stop here with this.
Online play is retarded i wait around waiting for some one to be available to play against for 5 minutes. Why cant they make a list of servers with people playing in said group. Sigh. I was really excited for this release. What an utter let down.

Sig

On February 12, 2012 at 4:06 am

That was stupid!? Re-sprite of all characters then renamed them is like recycle bin recovery. Even a kid who played previous Soul Calibur will know that was Taki, only looked much like whore.

Sig

On February 12, 2012 at 4:10 am

Ryan C, your runtings looks more official than that official previews

I loved Soul Calibur, Soul Calibur V made question it, it’s not worth

Shelby Lynn

On February 17, 2012 at 1:05 am

My boyfriend rented the game for me but he ends up playing the whole story mode and has got through it in like an hour or 2. When i’m writing this he is on chapter 20 trying so hard to win. I was looking up the character list and found out his all time fave character Ezio is in it and really wants to unlock him. I stared this game series on the gamecube with Link and now Im playing it on the PS3. what a game.
He just beat the 20 chapter story mode. :)

patienceane

On February 20, 2012 at 8:09 pm

My boyfriend can not beat kilik to unlock him any tips on how to to it and what character he shud use his aggravation is driving me nuts :)

Ceravic

On February 20, 2012 at 10:23 pm

@patienceane If your boyfriend is trying to beat Kilik in Legendary Souls mode, he’s going about it the hard way. Tell him to search through the Quick Battle mode (Under Offline Play) for someone who uses Kilik’s style, and it should be a much easier fight.

Trushion

On March 10, 2012 at 4:03 am

I disapprove. Sure they polished the gfx but took out a gameplay aspect called parrying to add edge moves i would rather have added to combat without loss an skimped on story and even some gfx’s. I buy fighters to fight the more extensive the combat to more worthy of my hard earned cash.