Soul Calibur 5 Walkthrough
Table of Contents
- Prologue
- Episode 1
- Episode 2
- Episode 3
- Episode 4
- Episode 5
- Episode 6
- Episode 7
- Episode 8
- Episode 9
- Episode 10
- Episode 11
- Episode 12
- Episode 13
- Episode 14
- Episode 15
- Episode 16
- Episode 17
- Episode 18
- Episode 19
- Episode 20
Episode 9
- Say hello to Astaroth. This lumbering opponent brings massive range, but trades off speed. Astaroth, unlike other ranged giants in Soul Calibur five, is completely vulnerable at close-range. He has no fast single attacks to drive opponents away, so expect lots of blocking, throws, and attempts at Guard Impact.
- What makes Astaroth so damaging are his combination attacks following by a throw. If you’re caught in one of his strings, there’s a good chance he’ll try to end it with a throw to pile on the extra damage.
- Because of Astaroth’s reliance on throws, prepare yourself mentally for throw-breaking. Remember, horizontal-throws and guarded by a horizontal input, while vertical-throws and guarded by a vertical-input.
- Vertical-throws are deadlier in general, expect Astaroth to always attempt them more often. He will always go for the jugular. In response, try throwing the behemoth yourself.
- Compared to the last fight, Astaroth should be breeze. Like Pyrrha’s Angel Step, use Patroklos’ stance Justice Step to edge closer to Astaroth and deliver a knockback blow. Due to Astaroth’s size, most of his quickest strikes will land high. Sail beneath him, get in close, and go nuts.
- The AI won’t be skilled enough to escape a varied set of attacks. Switch between mid, then low, then launch, kick, side-step and repeat. Astaroth will barely fight back.
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