Splash Damage Dev Says Despite ‘Rough’ Launch, Brink Found Success on PC
Brink had a tough birth.
When the game hit shelves back in May, it was all premature and stuck in an incubator, its online-heavy modes struggling to breathe freely. It was fraught with lag on all platforms, including its PC version, although rapid patches were able to bring that version up to working condition faster than its console counterparts.
So when Splash Damage Lead designer Neil Alphonso says the game had a “rough launch,” he’s not kidding. And he did say as much during an interview with Joystiq. He also said every complaint about the game was justified — which is for damn sure, since the game was basically shipped before being completed.
‘It was rough, but in the end the game’s done alright,’ Alphonso told Joystiq, shortly after his GDC Europe presentation on the ambitious shooter’s development. ‘Key is to keep supporting the game and keep tuning it more and more.’
Alphonso also said offering its first DLC package for free for its first two weeks after launch, and Brink’s Steam weekend sale helped drive up sales of the game after it had been heavily patched, but whether those players will hang around remains to be seen. “We’ve still got a lot of work to do, honestly,” he said, stating that those new players also need the developer’s support.