Splash Damage Has Sold 2.5 Million Copies of Brink
Class-based multiplayer shooter Brink stumbled during the early days after its release last year, but despite online connectivity issues and massive lag, apparently Splash Damage’s FPS has done all right for itself.
The developer says that Brink has sold more than 2.5 million copies worldwide across both Xbox 360 and Playstation 3, as well as Steam, and that has brought in some $120 million to $140 million in revenue. The numbers were revealed in an interview with Spalsh Damage CEO Paul Wedgewood by Gamasutra.
But despite generating perhaps as much as $140 million from Brink, Splash Damage didn’t necessarily see that money, Wedgewood said. In fact, it was situations like that that prompted Splash Damage to spin off a publishing arm of its own, called WarChest.
“But of course, as an independent video game developer, we don’t earn that kind of revenue, as we’re not the publisher of the title (Bethesda is) … but we could see there was the potential to serve our fans content directly, and while we don’t want to take anything away from what Splash Damage does, we wanted a vehicle that we can dedicate exclusively to that pursuit.”
Our Ron Whitaker enjoyed Brink (although that was before its rampant lag issues came fully into focus). Meanwhile, Splash Damage is already working on new titles for new platforms, including a mobile game. It’ll be interesting to see what WarChest gets up to.