Splash Damage: ‘Investigating’ Brink’s Lag Issues
The post details that Splash and Bethesda are getting new lag reports from Xbox Live and are therefore trying to figure out what the hell the problem is. “We’re urgently investigating this issue and seeing what we can do to improve things in that area,” the blog says. “Stay tuned.”
Having played Brink substantially since just before launch, I can vouch for the lag issues that hamper the Xbox 360 version significantly. Splash Damage issued a launch-day patch that was supposed to help with lag issues and also some serious visual problems with texture loading the game was having, and while it seems to have improved things, the “rubber banding” lag issue Splash says the patch should have fixed (or diminished) is still a pretty rampant problem.
A patch has also launched for the PS3 version of Brink to fix up lag issues there (although you can’t play it yet, so that doesn’t matter too much) and deal with a bug that had the game’s ability wheel displaying the wrong classes. There’s a PC patch that helps with some freezing issues that just hit Steam, too, though by the sounds of things, Brink’s PC version vastly outperforms the console iterations right now.
Bethesda and Splash also wrote some about the upcoming statistics-tracking site for Brink that’s not live yet. When it does go live, players will be able to plug in a code received in-game to access all kinds of multiplayer information — another feature Brink desperately needs, as in-game after-action reports include virtually no information about performance at all.