Splash Damage Knocks Brink Matches From 16 Players Down to Just Eight
Splash Damage is still working to reduce lag issues with its new class-based shooter, Brink, and in so doing has knocked the number of human players in most games from 16 down to just eight on Xbox 360 and Playstation 3.
That’s according to Bethesda’s blog, where the company has explained the patch changes. Here’s the official explanation:
In the meantime, we have made a configuration change for 360 users (which will be available to the PS3, once PSN is up) that alters the number of human players when matchmaking for “Campaign” and most ‘Freeplay’ modes to eight total human players. This new configuration will allow those connecting to and hosting matches (particularly those with lower upstream bandwidth) to more reliably find and connect to quality hosts via the match-making process – resulting in less lag and more fun. This change is being rolled out today and will be available worldwide.
That’s a pretty substantial defeat, if you think about it — Splash Damage says 16-player “big team” matches will still be available, but for the most part, it’s going to be four-on-four with bots making up the other half of both teams. Those are some pretty small human teams and a lot of reliance on the game’s not-so-hot AI.
Meanwhile, Bethesda and Splash Damage are trying to win some fan favor back by offering the first DLC package for Brink, due in June, for free. It’ll feature new maps and new weapons, according to the blog post.
I rather enjoy Brink, as did fellow Game Fronter Ron Whitaker, when I can get it to play correctly, when I have decent teammates and when it isn’t making me want to pull my hair out. This seems like a losing proposition, though — making it so people can play in the game by allowing less people to play in the game. Hopefully it’s only a temporary solution until Splash Damage works out why the hell the game lags so hard.