Splinter Cell: Blacklist Impressions: Bloody Chaos

If all this sounds like Ubi brought in a bunch of Chaos Theory vets to work on Blacklist, you might be surprised. Lee said that most of the Blacklist team is brand new to the franchise, mostly because “Ubisoft wanted fresh eyes on this.” Still many of the team are fans of the old Splinter Cell games, and many of their ideas came from their love of the franchise.

During the demo (which was running on a PC!), Lee reiterated that Blacklist will be launching on PC, PS3, and XBox 360 simultaneously. When I asked specifically if the PC version would be on the same day and date, both Lee and Ubisoft PR confirmed it. Additionally, while I wasn’t given any specific info, Lee did tell me that Blacklist will ship with, “Some special tidbits for PC.”

Once the demo had ended, I asked Lee how long the game’s campaign story would last. He couldn’t give an exact length, but simply said, “It’s long.” He also pointed out that every map and mission in Blacklist is original – nothing is reused. When I asked him what the coolest thing in Blacklist that we hadn’t seen from Splinter Cell before was, he replied, “Tying together stuff logically. It’s the most unfrustrating experience I have ever had playing a game.”

While I didn’t get a chance to play Splinter Cell: Blacklist myself, it’s clear from talking to Scott Lee that the team is passionate about working on it. Judging from the demo I saw, the mix of new technology and ideas with classic mechanics from the Splinter Cell series could make a game that would appeal to both new players and series fans. I know it’s got me interested. Blacklist is definitely a game to keep an eye come August.

Splinter Cell: Blacklist will be released on August 20, 2013 for PC, PlayStation 3 and XBox 360.

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