Square Enix Doesn’t Want Their Unreal-Powered RPG To Be Too Japanese
Speaking with Famitsu, Japanese developer Ryutaro Ichimura gave us some details on the upcoming RPG they’re working on over at Square Enix that will be powered by the Unreal Engine. Here is what he said.
We do have the worldwide market in mind with this title, and we’re prepared to deploy along those lines. However, we’re not trying to make a game for overseas gamers — the challenge we’re undertaking here is to present a fun game to the entire world that only Japanese people like us can make.
I think Japanese studios have a tendency to make these ‘good enough’ imitation backdrops when they’re making a game set outside of Japan. We’re working closely with our overseas staff to keep this game from winding up that way. We’re not trying to push what we want to do on others — our approach is to gauge what gamers want right now and take that one step forward.
So basically what he’s saying is that they want to make a Japanese game, but they don’t want it to be too Japanese. I’m doubtful they can pull it off, though; they can make a game that feels like it could have been designed by a Western developer, like Vanquish or Dead Rising, but they always end up with a story that is extremely Japanese. But, as I always say, we’ll see. We’ll see.
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