Square Enix Doesn’t Want Their Unreal-Powered RPG To Be Too Japanese

Speaking with Famitsu, Japanese developer Ryutaro Ichimura gave us some details on the upcoming RPG they’re working on over at Square Enix that will be powered by the Unreal Engine. Here is what he said.

We do have the worldwide market in mind with this title, and we’re prepared to deploy along those lines. However, we’re not trying to make a game for overseas gamers — the challenge we’re undertaking here is to present a fun game to the entire world that only Japanese people like us can make.

I think Japanese studios have a tendency to make these ‘good enough’ imitation backdrops when they’re making a game set outside of Japan. We’re working closely with our overseas staff to keep this game from winding up that way. We’re not trying to push what we want to do on others — our approach is to gauge what gamers want right now and take that one step forward.

So basically what he’s saying is that they want to make a Japanese game, but they don’t want it to be too Japanese. I’m doubtful they can pull it off, though; they can make a game that feels like it could have been designed by a Western developer, like Vanquish or Dead Rising, but they always end up with a story that is extremely Japanese. But, as I always say, we’ll see. We’ll see.

via IndustryGamers

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2 Comments on Square Enix Doesn’t Want Their Unreal-Powered RPG To Be Too Japanese


On December 1, 2011 at 12:34 am

Jap games all have HORRIBLE story lines, characters that either look stupidly young or dress like sluts fighting some over powered character that suffers from a God Complex. Anime is , make something with a different style already. It’s called variety, test it out sometime.


On December 1, 2011 at 3:45 pm

Some people need to understand that games are plagued by the cultural differences in each region.
And just because some people don’t like this or that, it does not translate to everybody.

A lot of people claimed FF13 to be horrible yet 6 million people bought it, I even went to several videogame stores who do trade-ins to see the popularity of FF13 trade-ins and most had very few people trading the game in so seems a whole lot of those 6 million kept the game.

I like Japanese games because they are different from the typical western crap people in the west have grown up with.

Sadly Japanese devs think their games aren’t popular enough because westerners don’t like their characters or backgrounds, which is pure nonsense they need to realize that they are the ones who have slacked off on their production quality.

Kids nowadays are growing to the likes of Battlefield, Call of Duty, Gears of War, etc.
And there’s so many underrated games out there that are more fun then the so called “Triple A” crap done in the west…

Where ever Japanese developers are currently looking for inspiration will probably be their doom, The Last Remnant was a good attempt at making a more “non typical” JRPG yet their battle system was a flop and the game was overlooked by most people, still I liked it for what it was.

They need to be original on their own and if they need to take somethign from western game then it should be on how polished western games are, and not try to mimic their overall design philosophy.

What most Japanese games are lacking is polishing and originality, but because they are trying to be too western that they end up with mediocre products.