Square Enix Thought Sleeping Dogs “Potential Franchise” From The Start
We’ve been hearing for a few weeks that United Front Games has a six month DLC plan for their surprise hit Sleeping Dogs. That’s kind of awesome, because as it turns out, despite being originally intended as a part of the wretched True Crime franchise, Sleeping Dogs is actually a fun, satisfying GTA clone with enough originality and genre accuracy to all but guarantee a classic franchise in the making. If, that is, they get to make more games.
Fortunately, it seems that Sleeping Dogs publisher Square Enix is on board. “They believed in this game as a potential franchise from the very beginning” said Sleeping Dogs producer Dan Sochan. That’s good because it apparently meant that Square let United Front make the best game possible, instead of trying to milk every dime they could out of it. “A few months before we shipped Square told us they wanted to do DLC so we made sure we could technically do add ons. But we really spent every waking hour and then some making sure the game was as polished and as bug free as it could be,” Sochan said.
That’s good to hear. While the ending of Sleeping Dogs was a bit limp – I won’t spoil it, but it really should have been a playable mission instead of a cut scene – I’ve played through the game a few times since and I enjoy it more every time. In a way, it’s like the GTA series version of the Mystics to Saints Row’s Skeksies, which is to say, if you split the gaming Dark Crystal and all of the awesome, amoral silliness went into the Saints Row franchise, all of the grit and genre accurate seriousness went into Sleeping Dogs. I really hope it gets another installment.
Of course, I also hope the Dark Crystal is finally restored soon with GTA V, but Rockstar seems to be taking their damn sweet time getting to that, so I’ll take some excellent Sleeping Dogs DLC in the meantime.