Star Citizen Dogfighting Module Delayed by Bug Hunt

Cloud Imperium Games has again delayed the release of Star Citizen’s dogfighting module.

The module, which the studio had dubbed Arena Commander, had been slated to release today. That said, development Chris Roberts opted to postpone its launch after the studio had difficulty fixing a score of bugs and critical issues. He addressed the delay in a blog post on Star Citizen website.

“The team has been working around the clock for the past two weeks to polish gameplay and eliminate the bugs that would allow us to release Arena Commander V0.8,” said Roberts. “Today at 4:00 PM PST, I sat down with Star Citizen’s production leads for a ‘go/no-go’ meeting. We went around the virtual table, like a ground control team preparing to launch a rocket, and the decision was that we are not able to release Arena Commander tomorrow as there are too many blocking and critical issues outstanding.”

According to Roberts, the prime concern was a pair of “blockers” that “completely prevent the game from working and from being in a releasable state.” Putting the module out as it exists currently, in turn, is something he believes would be “foolish.” He would go on to express appreciation for the freedom that the game’s crowdfunded nature has given Cloud Imperium to make necessary delays such as this.

“A publisher would make us ship tomorrow regardless of the current build quality,” he said. “But as you are all focused on quality rather than a financial return for shareholders we are able to take a few more days to deliver something that is stable.”

To help ease the disappointment of players eager to try out the new module, Roberts has promised that Star Citizen’s production team will be delivering “daily updates” until it finally releases. It’s likely the company’s hope that these updates will help appease backers still smarting over the last time the dogfighting module was delayed.

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