Star Citizen Hits $19 Million, Up Next: FPS Planets

Make it $19 million. Continuing its steady, money siphoning march to gaming history, Star Citizen shot past yet another stretch goal yesterday, bringing it one step closer to its end goal of $22 million and the title of the first truly AAA game to be completely crowdfunded. In related news: the alchemist Chris Roberts has decided to change Star Citizen’s name to Chrysopoeia.

Okay, so I made that last part up. But honestly, would you be surprised to discover Chris Roberts is actually an alchemist that’s created the formula to turn anything into gold? (And yes, I had to look up the word for that and have no clue how to pronounce Chrysopoeia.)

If you’re just joining us, here’s the Cliff’s Notes: Chris Roberts, he of Wing Commander fame, launched his Star Citizen crowdfunding campaign almost one year ago. Roberts sought $2 million. Less than 12 months later, he’s sitting on $19 million, and the money continues to pour in.

The $19 million stretch goal added the ability to own and operate a “limited number” of space stations across the galaxy. It’s a nice addition, but the big new feature will likely be greenlit when Star Citizen crosses the $20 million marker in a couple weeks or so: first-person combat. We knew there would be shootouts at space stations on docking platforms, but with $20, Roberts Space Industries says it will create entire lawless planets where FPS battles take place.

Did I mention this entire massive universe of a space sim is crowdfunded?

Back in July, I spoke with Chris Roberts when Star Citizen was at a lowly $14 million. Yes, in under three months, this project has gained another $5 million. Three months. Five million dollars. I suspect we’ll be celebrating $20 million and the end goal of $22 million before too long.

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3 Comments on Star Citizen Hits $19 Million, Up Next: FPS Planets


On September 20, 2013 at 12:21 pm

Glad to see more news sites picking this story up. The big guys like ign, gamespot, and even pc gamer to an extent have been fairly sluggish in reporting on this game. It’s about time this game starts getting more exposure; the more people watching when the dogfighting alpha drops later this year the better for all of us.


On September 20, 2013 at 4:03 pm

This game will be the best thing that ever happened to EVE Online players. CCP is trying to rush a pitiful space fighter sim to market ahead of Star Citizens’ launch, such is their terror. I’m sure that by the time Star Citizen/S42 goes live we’ll be hearing about space sims from every major publisher, as if they’d been working on them secretly all along.

A star citizen

On September 24, 2013 at 7:16 pm

Just a couple corrections here: The final crowd funding goal is twenty-THREE million dollars, with more stretch goals being revealed afterwards. The later goals however, will consist of only what additional funding can add to the game (as in we don’t know yet). Everything up to the 23 mil mark are features that would have been given to a publisher to fund if crowd funding were not enough (it is more than so!).

The FPS combat on lawless planets will probably be contained within the already created and explorable area on the selected planets. They most likely will not be making a whole planet, or even a large open map from scratch just for this feature. Gameplay will probably include shootouts in pubs, marketplaces, ect. The sort of thing you might see in Tatooine pubs from the Star Wars universe.