Star Citizen May End Stretch Goals After Hitting $46 Million
Star Citizen has now passed the $46 million mark in funding, and Chris Roberts is thinking of ending stretch goals.
In a letter posted on the game’s official website, Roberts explains that it’s getting harder to express continued development in stretch goals, saying,
“When we started the Star Citizen campaign, the purpose of the stretch goals was to make things we had imagined but didn’t think we could afford possible: adding capital ship systems, studying procedural generation, hiring additional artists to build more ships at once and the like. The additional funding continues to expand the scope of the game and make what we’re doing possible… but it’s becoming more and more difficult to quantify that with more stretch goals (and to explain that to the rest of the world, which likes to focus only on how much money we’ve made.)”
Roberts goes on to write that he’d like to use his future letters to keep the community up to date on the progress of development, and that the company will, “continue to award flare and other extras to our backers as we hit milestones, whether they’re funding or schedule-related.”
As with most parts of Star Citizen’s development, Roberts didn’t announce a decision on the idea, but instead left it up to the community through a poll on the site. You can read the entire letter here.
I’ve wondered for a while when this day would come. As the Star Citizen team continued to add features and rack up funding, there had to come a point where the vast array of additional features would push development out to an unacceptable time frame. It sounds like that point may finally be arriving. We’ve already seen the dogfighting module delayed. Granted, it was for a good reason, but the more features RSI tries to pack into the game, the longer it’s going to take for it to be completed. We’ll keep an eye on the poll, and see how it turns out.