Star Wars Galaxies: Beast Mastery Explained
The Star Wars Galaxies Dev Diary by Thomas “Hanse” Eidson on Station .com has a fourth article up in his designer diary series. The piece is an in depth look into the way beast mastery works. Eidson is a system designer for Star Wars Galaxies and is chiefly responsible for designing the new beast mastery system from scratch.
When the beast mastery system was first discussed, we simply called it a new pet system. Our goal was to allow a player the ability to control one creature at a time in the game. We wanted the pet to grow, eat, fight, learn, and have a personality. The range of pets available would be large and diverse. A system of discovery would need to be implemented so that the beasts would be craftable. Also, these pets would have special abilities and attributes.
Eidson describes in detail the process of bringing this system to life for Star Wars Galaxies players. Give it a read.