Blizzard: StarCraft 2 Marketplace A ‘Failure’

Lot’s of StarCraft tidbits are emerging from Gamescom. We’ve already learned that Blizzard’s Frank Pearce confirms they have no plans to turn the RTS into an MMO. Good! But it gets juicier, kind of. As reported by Game Informer, in the same Q&A with the press, Pearce was asked a softball question straight out of Job Interview 101 by a member of the audience:

[He was asked to address] ways in which the triple-A studio has not succeeded, and he did not hesitate to bring up StarCraft marketplace as an example. This addition was originally announced years ago as a way for StarCraft II custom map creators to sell their work for real money.

According to Pearce, the marketplace was part of a solution to one of Blizzard’s biggest problems: Players inevitably experience content at a faster pace than the developer can create it. As such, he had hoped for it to be ready in time for the launch of StarCraft II.

Color me unimpressed by this answer. Blizzard notoriously takes years to complete projects. StarCraft 2 was first announced in May, 2007. It was finally released in July, 2010. Diablo 3 was announced in June, 2008. We might see it released early next year. Maybe.

The claim that Blizzard’s inability to churn out the least essential feature of the StarCraft franchise in quick march time is among their biggest failures sounds, frankly, like the solid waste of a male cow. But OK, sure, I’ll take their word for it. A completely understandable delay in a product with lots of potential risk is at the top of their list of big failures. Meanwhile, “pissing off tons of their customers” didn’t make the cut. Sure.

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