Starcraft II First-Month Sales Numbers Are Out

In its first two days on store shelves, Starcraft II was purchased 1.5 million times. Now, more than a month has gone by, and we now know how many copies of the game were sold in that first month. I’m taking guesses now.  Let’s see. It sold 1 million on day one, and half a million on day two. If you assume it continues losing half its business every day, the total for the month comes in around 1.9 million copies sold. If you assume it’ll sell 1.5 million every two days, then it comes in at 23.25 million copies sold.

Well, neither of those extrapolations are correct, because, according to Blizzard, the game sold 3 million copies in one month. That’s like forty billion smackaroos. Note that I didn’t not name a currency there. I’m sure 3 million copies sold equates to 40 billion something. I’m very clever.

I’d just like to remind everyone that Starcraft II is only on the PC. And it’s a real-time strategy game. And it just sold 3 million copies in its first month out. And it’s 2010, not 2000. Mind=blown.

via Gamasutra

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

8 Comments on Starcraft II First-Month Sales Numbers Are Out

mk

On September 2, 2010 at 7:31 am

In fact, I expected this number to be higher. Especially if this is a worldwide figure is worldwide

S C

On September 2, 2010 at 9:33 am

I’m actually surprised the number is this high. First you pay ~60 for just one third of the whole game, then the game is shorter than expected considering the amount of time they had to work on it. and if that wasn’t enough I bet they expect you to pay just as much for the second and third parts too, that brings the grand total to ~180 and a very long wait time for just one normal length RTS PC game. and people wonder way pirating has exploded in the last decade or so. Its because we are tired of being charged out the ass for sub-par games.

Luther

On September 2, 2010 at 6:38 pm

so they made about 200m, the game it self cost blizzard over 100m to make so they will get a nice bit of profit in the coming months and years.

Jesus

On September 6, 2010 at 3:40 pm

They make like 210m a month just from WoW, i dunno why they even bothered making the game :O

Whatadouche

On September 6, 2010 at 5:54 pm

@Jesus You’re a douche. SC is great. BroodWar is great. SCII is great-ish. :D

Joel

On September 6, 2010 at 8:19 pm

This is incorrect. If this information is right the total Revenue is 1.468 Billion! the overhead cost which being conservative by subtracting 50% from all the software fees to make the game would come to 700Million. The overhead cost reduction may be less. This is from the standard cost of $62.50 US currency after tax.

Mike

On September 6, 2010 at 8:21 pm

Lmao, you are a dumbass. As much as Blizzard is criticize for wanting money, some of the heads/executive actually cares about the players enough to make SC2.

chris

On September 18, 2010 at 11:36 pm

@joel~ you added in sales tax?? really? are you in high school because I was taught that is not profit by ANY privately held company… so not really sure where your getting your math. Also 50% overhead? People should not make their own statistics up… it makes them sound stupid. And just to make you feel more stupid, the average tax paid is higher than 2.5 dollars.

Mike~ I completely agree. A company that takes on a legendary game (even at the chance of screwing it up) has heart in my book.