Starcraft Multiplayer Unit Update – Protoss Looking OP

Ok, I’ll admit I’m slightly biased. Seeing as I’m a Terran Player you should probably take that headline with a grain of salt. It’s been a year since I got to play the new units at Blizzcon and much has changed. I guess my primary concern with Protoss is the insane range the Tempest has in this build. There’s also the Oracle’s ability to cloak units AND structures which just seems ridiculous. That being said, I have faith in Blizzard to properly compensate for these units and abilities. If there’s one area Blizzard excels in, it’s balancing a game.

Terran and Zerg both got some good stuff too. I’m most excited about the Terran Widow Mine which will be replacing the Shredder I saw in the previous build. Zerg got a burrow charge ability for their Ultralisk that looks positively horrifying. All in all, it’s a pretty interesting set of updates. Check it out for yourselves in the video below.

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3 Comments on Starcraft Multiplayer Unit Update – Protoss Looking OP


On June 10, 2012 at 6:13 pm

“If there’s one area Blizzard excels in, it’s balancing a game.”

Wait…. What?

I am going to presume you where sarcastic :)

Dave Moss

On June 11, 2012 at 8:21 am

@Van, I’m not being sarcastic. I thought Starcraft and Warcraft 3 were well balanced. Zerg suffered a bit in Starcraft 2 but I thought Blizzard did a good job of evening things out. through patches You disagree?


On June 11, 2012 at 9:08 am

I’m not sure about the Tempest being OP. It’s powerful but I think not unbeatable – it’s slow enough that an enemy with a really mobile army can pick you apart, striking at undefended bases.. It’s also really late-game. If the opponent has, say, Battlecruisers with Yamato gun or even just lots of vikings, they could fight you toe-to-toe no problem. And it seems like a slow, single-target attack, so if they get swarmed by a lot of small units, I’d imagine they could go down fast. e.g. 30 Stalkers blink into range and focus down the Tempests. Basically most of the strategies for fighting a Brood-Lord army would apply to fighting a Tempest one – attack elsewhere, Archon Toilet, focus fire, Ravens, etc.

As for cloaking of both units and structures, the Mothership already does that. It’s certainly not considered OP, as the opponent just needs to bring detection, fight near photon cannons, use fungal growth, use a comsat scan, use neural parasite on the Mothership, just kill the Mothership, etc. And Oracles should be easier to simply kill outright than a Mothership would be.

So I don’t think it’s ridiculous at all, really. But regardless, I’m really excited about Heart of the Swarm – can’t wait to try this all out myself.