State on StarCraft: Protoss Vs. Terran in HoTS

State on StarCraft is a weekly column on Game Front by Ryan “State” Visbeck, a pro StarCraft 2 player. Each week State brings you his unique perspective on all things StarCraft, including tips, tricks and stories from the front line of competitive play.

NOTE: “State” is officially sponsored by Game Front.


  1. Introduction
  2. Early-Game
  3. Mid-Game
  4. Late-Game

Hi, everyone!

Last week, I advanced to the finals of TotalBiscuit and Genna Bain’s SHOUTcraft America, a tournament open to the top 16 residents of North and South America on the ladder. At the finals in New York, I placed second to ROOTKane, who, until recently, was a massively underrated Canadian Zerg player. The tournament was a really fun experience. Huge thanks to TotalBiscuit, Genna, and MLG for a great tournament and finals!

The fast-expanding, MC-inspired, no-colossus PvP style that I used against Minigun in the semifinals of SHOUTcraft was analyzed in an excellent daily by Day[9], embedded below. It’s something I’m playing around with right now and it’s a lot of fun to see him break things down. If you haven’t watched Day[9]’s analysis yet, I highly recommend it!

Today, I’ll be analyzing the PvT style that I used in the group stages of SHOUTcraft America — a Blink-Stalker/Colossus PvT build. An exclusive replay pack featuring my PvT from both WCS Challenger League and SHOUTcraft is available for download at the end of the article. I appreciate all the feedback about what you want to see from this column. Please continue to let me know what you think and what you’d like to see in the future!

Like all match-ups, PvT has undergone a lot of changes with the release of Heart of the Swarm. While the mothership core pushed back the window in which Terran could go for kill-moves, the addition of widow mines and medivac afterburners have opened new paths of aggression. As a result, Protoss players are able to rapidly expand their economy or tech, provided they can deflect early Terran aggression.

This opening is my response to the changes in early-game PvT. In short, it opens with a fast expand, using blink-stalkers and colossus to safely take a third. Charge-zealots, high templar, and quick upgrades solidify the mid-game. Multipronged harass utilizing dark templar and warp prisms lets Protoss take control and destroy the Terran opponent.

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6 Comments on State on StarCraft: Protoss Vs. Terran in HoTS


On May 29, 2013 at 2:17 pm

so great insight. love it


On May 29, 2013 at 4:27 pm

That was a great read :)

I’ve watched you play enough to basically know all of this, but it’s cool to see it broken down. Still upsetting that you lost to Kane, but he’s a great zerg player (and Canadian too!) so he really deserved the win.

I look forward to more articles! :D



On May 29, 2013 at 5:20 pm

Loved States games in SHOUTcraft America. Great player.

Tyrone Washington

On May 29, 2013 at 10:49 pm

Yo nyqqa that was off the in’ chain–you feel me, blood? That was smooth as out a duck’s ass, homie. Step it up. I know you throwin’ it up for the hood, State–that’s what I like ’bout you. You showin’ them kidz that if they step it up, they can make it out the trap. Thug lyfe, diggle.


On May 30, 2013 at 2:38 am

Great build! Very well written, apart from I am a little unsure of what order you get your structure in the mid game? Do you start 1-1 before you put down the colossi bay? Or the other way round? I’ll just go watch the replay pack :)


On May 30, 2013 at 11:34 am

The download link isn’t working :(