State on StarCraft: Stardust’s Upgrade-Centric Protoss Vs. Zerg
Except for a few minor changes, the build order to the right is Stardust’s exact opening.
To Nexus-First or Not
Stardust elects to open nexus-first several times with this opening, including Game 5 of his series against Jaedong.
Though highly economical, nexus-first openings — even with a quick forge followup — are a near-autoloss against early pools.
If you’re not too keen on taking risks, a few small adjustments can shut down early aggression: probe scouting after pylon, 14 forge, and 17 nexus gives you the tools you need to survive everything from roach rushes to 6-pools.
The Fast Third
The opening revolves around taking a fast third behind a robotics facility, twilight council, and four gateways of production.
Stardust plays it a bit greedy — skipping his mothership core and declining to wall-in his third with additional gateways — but three zealots, one stalker, and four sentries can handle most aggression Zerg might throw your way in the early game.
The Second Forge
The real strength of the build order is the second forge Stardust throws down after his first big wave of production.
+1 ground armor adds survivability against the ever-popular zergling-heavy openings and is invaluable against mutalisk openings.
Producing mostly zealot/sentry and immortals, the +2/1 upgrades set up a powerful timing attack in the mid-game.