Still OP? Blizzard Patch Nerfs Hearthstone’s Mage Deck
The old reliable. That’s how I think of the Mage deck in Hearthstone and I go to it anytime I’ve been on a bit of a losing streak. Seems I’m not alone as Blizzard’s latest patch nerfs Jaina.
There are a few different ways you can play the Mage depending on your deck, and one of the more effective methods is to load up on cards with freeze effects, effectively making an opponent’s minion(s) useless for a few turns. In a post on the Hearthstone blog, Blizzard said it targeted the freeze mechanic directly in the nerf because it can be “frustrating to play against.” The solution? Up the mana cost of some of the most effective freeze cards:
- Blizzard’s mana cost is now 6 (up from 5).
- Cone of Cold’s mana cost is now 4 (up from 3).
- Frost Nova’s mana cost is now 3 (up from 2).
The patch went out in the wee hours and I haven’t had a chance to play the Mage since the nerf, but I think Blizzard took the wrong approach in balancing this deck. The Mage is loaded with game changers for low mana, most notably Polymorph, which transforms any enemy minion into a 1/1 sheep for 4 mana, Fireball, which can be used to dole out 6 damage to the enemy hero or a minion (with damage that can be increased if you play your cards right) for 4 mana, and Flamestrike, which is like a nuke that hits all enemy minions for 4 damage for 7 mana.
Play any of the above cards at the right time, especially those Polymorph cards, and your opponent’s well-laid plans are scrapped. So, in my mind at least, the Mage is still OP with the nerf. Looking forward to finding out. Hearthstone is a pretty terrific little CCG.
If you’re on the outside looking in on Hearthstone, your ticket could be here. Blizzard sent out a fresh wave of beta invites last night, so be sure to check your Battle.net account if you’ve already opted in.