Storytelling: The Framework of Fallout 3
One of the integral parts of the Fallout series that has claimed so many fans’ total devotion was the storyline. When Bethesda took on the challenge of making a fitting sequel to the these games, they faced a monumental challenge to live up to the expectations of the Fallout community. The company has been slammed over changing the game‘s perspective from the established formula. The one thing that could possibly save them from being torn apart by super mutant fans is a solid story firmly grounded in the Fallout tradition.
Writing the story for Fallout 3 required options that allow gamers to choose their own way rather than locking them into a good or evil moral ground. Fallout is all about shades of gray and moral ambiguity. When looking for the best person for the job, Bethesda looked to the writer responsible for Oblivion‘s compelling Dark Brotherhood quest line, Emil Pagliarulo.
Pagliarulo reveals in great detail the process of creating the story for the darkly satiric post-apocalyptic world of Fallout in an interview with Gamasutra. Fallout fans won’t want to miss this one.