Study: Gaming Revenues To Climb To 70B By 2017.
Global revenues generated by video gaming are going to continue to grow, ultimately reaching a kind of astonishing 17 billion dollars by 2017, according to Market research firm DFC Intelligence.
How is this growth to happen? DFC Intelligence acknowledges the rise of casual gamers, but their counterintuitive point – if you believe the casual hype, that is – is that it’s going to be core gamers, particularly PC gamers, who will be driving the majority of this vast growth. And we mean by big numbers. DFC says that PC gaming will be responsible for 39 percent, about 27.3 billion, of that total. (The image above tracks the growth of PC gaming. Yay us!) Consoles will make up an additional 36 percent, or 25.2 billion. Casual games, in this case defined as mobile device titles, will bring in about 17.5 billion).
Downloads will also be a big deal. DFC’s CEO David Cole said “Digital distribution, already widely accepted among core gamers globally, is clearly broadening access to products and driving much of the industry growth”, which means we’ll all be getting our games via Steam, making Billionaire Gabe Newell even richer, as well as Origin, GFWL and other services. But you knew that.
What’s interesting is the acknowledgment that casual gaming isn’t going to be the revolutionary change people thought it would be 3 years ago. Then again, perhaps they’re just paying attention to the news.