Super Meat Boy Creators ‘Don’t F-cking Care’ If You Pirated It
The Gaming industry has thankfully not had the kind of presence in the ridiculous anti-piracy panic that we’ve seen from the movie and music industries. This isn’t to say that game developers don’t want to make money or aren’t concerned with it, just that with the exception of the jerks at Sony and Microsoft and their idiosyncratic view of what ‘ownership’ of a console means, there haven’t been a lot of attempts to use the court system to destroy individuals. I have two theories on this:
1) A significant number of games industry professionals are themselves big time, old school geeks. This means they likely have indulged in a little downloading of their own, since that type of thing is a big part of online culture. Er, I mean it’s not! So don’t worry, capitalists!
2) Though the music industry won’t admit it, a huge amount of music piracy is due to the ridiculous restrictions placed on the distribution and sale of music that ends up significantly inconveniencing music fans. Not so the gaming industry, which was a leader in actually using the Internet to make their wares available. That’s especially true in the current gen, where practically anything you can buy on disc has a digital version available for legal purchase. While it’s true pirates gotta pirate, most people who indulge are just trying to make their lives easier. Remove an obstacle to that, and they’ll fork over their money.
Anyway, I bring this up because Team Meat, the guys behind the excellent Super Meat Boy took part in the latest Darkzero podcast and had this to say about piracy of their game:
“Our game was hugely pirated – we don’t fucking care. If there are let’s say 200,000 copies of SMB that are getting passed around for free, that’s 200,000 people who are playing th game. If they like this game there’s a really high probabability of their friends coming around and seeing it or them posting about it on their blogs. And it’s not cool to go round and say I really like this game that I stole, so they’re not going to say that. So it’s going to come around to sales.”
This seems to indicate that they think that piracy might actually help sales of the game, somewhat. I don’t know if that’s true or false, but since they’re not panicking about the future of their company or the game itself it would seem sales of the game have been decent enough. As it should, because it’s great!
Naturally, GameFront does NOT endorse piracy in any form and you should definitely purchase, not pirate, games you love. That said, it’s great to see industry people adopting an attitude other than kill them all when it comes to it.
The rest of the podcast is good too. Check it out.
Via Rock, Paper, Shotgun.