Supremacy MMA Preview
On Monday, we were lucky enough to have the guys from Kung Fu Factory drop by the Break offices to show us their newest title, Supremacy MMA.
If you haven’t heard of Supremacy yet, it’s the newest MMA title from the developer of the original UFC (Dreamcast), The Warriors, Mortal Kombat: Armageddon, Scarface and most recently UFC Undisputed 2009. This isn’t a licensed game, so don’t expect this to be ripped from the world of the UFC.
The guys from Kung Fu Factory were actually pleased at being unlicensed, as it turns them loose to be creative, and to make the game the way they want to. It frees them up to be unrestricted, and to include fighting moves that make for great gameplay, but may not necessarily be legal in this league or that one. Supremacy is focused on what it takes to get to the top, not what happens once you get there.
Kung Fu Factory also announced that they are now working with Jens Pulver. If you’re not a follower of mixed martial arts, Pulver was the first UFC lightweight champion. He serves as the coach for the player in Supremacy.
We weren’t given a chance to get hands-on time with the game, but we did get to see concept art, cutscenes, and a gameplay presentation.
At first glance, it’s plain that Supremacy isn’t a fighting sim. It’s more like someone wrapped up MMA in Tekken. Life bars and damage meters reside at the top of the screen, along with combo meters and an experience bar. Kung Fu Factory said they wanted this to be a pick up and play title, and it looks as though they are succeeding in that goal.
There are a number of characters, each with a story. There’s an American just getting out of jail, and a Russian wrestler who was once on the Olympic track but is now down and out. All the fighters were fighting for personal honor and name value. All had hard luck backgrounds, and were trying to fight their way up from the streets, or so it seemed.
We were told that each character would have a unique fighting style, whether it’s judo, karate, or muay thai. Each character is planned to have a different feel, so playing the game from another perspective should have a very different feel. In the demo we saw, both fighters seemed very similar in terms of combat style and character design. This may just be a function of this early build, as the game is still in a pre-alpha state.
The actual combat has a visceral feel to it, with fighters kicking and punching each other as blood sprays liberally. The environments also become spotted with the blood of the combatants. Fighters would clinch every once in a while, but the developers reiterated to us that the game is much more focused on strikes, and Supremacy has strikes aplenty. It’s even possible to leave an opponent lying on the ground writhing in pain from the leg that just got broken.
Kung Fu Studios also said that the game would include lag-free online play, and stressed that they had built this game from the ground up with that goal in mind. With the lag issues we’ve encountered in past fighting titles, that would be a major achievement.
So far, Supremacy MMA looks to be a game that is on track to accomplish exactly what its developers set out to do: Create a visceral, brawling-style MMA game that eschews the familiar octagon and gets back to the roots of the sport. It already has a look and feel that sets it apart from other games in the genre.
All that remains is to see how this new take will be accepted by fans of MMA and fighting games. We’ll find that out when the game hits stores this summer.
You can get more information on Supremacy MMA from our game page.