Supreme Commander Patch on the Horizon

Supreme Commander Box ArtTHQ has a patch coming for the futuristic RTS, Supreme Commander. The focus of the upcoming patch is balancing various existing units.

Just as information, if you haven’t played Supreme Commander, you should. While it’s a wee bit involved, it’s definitely worth your time. You can play as three factions, you get land, air, and sea units, and pretty good eight player multiplayer. In addition to all of that, it’s a Chris Taylor game. ‘Nuff said.

Patch notes can be seen in the full article.


Patch Balance Notes
MISC
* Map props have been altered to provide more balanced start positions
* Assist icon now properly shows when mousing over a Quantum Gateway
* Starting and Mass Extractor locations adjusted for all ranked maps
* Weapons that do splash damage no longer destroy other projectiles

AIR
* Scorcher now deals its damage faster
* Tier 3 Spy Planes costs reduced by roughly half and now have limited range Omni
* Transports will no longer chase planes
* Gemini has been retuned after discovery of a bug with its missiles
* Tier 1 bombers now drop their bombs using a physics based model
* Zeus’s health increased
* Revenant’s damage increased
* Anti-air guns now prioritize bombers, gunships and transports over interceptors and scouts

GROUND
* Aurora: Acceleration increased slightly and top speed lowered
* Cybran ACU damage reduced Rate of fire increased Overall DPS has gone down
* Mech Marine can now correctly fire from a transport and health increased
* Omni Sensors no longer have sonar
* Flare: Damage increased
* Energy Storage economy reduced Death explosion radius increased
* Cybran TML defenses improved and now have a charge time before launch
* Aeon ACU Advanced Resource Allocation System cost reduced
* T3 land factories cost increased
* UEF ACU nuke now behaves like other nukes

* Tier 1 Tanks
- Striker now moves faster and has been retuned

* Tier 2 Tanks
- Retuned to perform better vs. Tier 1 units
- Now move faster
- Obsidian energy drain decreased

* Tier 2 Artillery:
- Miasma: Damage reduced
- Klinkhammer: More accurate
- Gunther: More accurate, damage increased

* Tier 2 Point Defenses
- Now lead their targets
- Oblivion and Triad no longer deal damage to friendly targets

* Tier 3 Siege Assault Bots
- Ranged reduced
- Vision range reduced
- Acceleration reduced
- Harbinger and Titan cost increased
- Titan turret speed increased
- Loyalist cost decreased and DPS increased

SEA
* Strategic Missile Defenses can no longer be built on water
* Salem now moves similar to Aeon and UEF Destroyers Its speed on land has been increased
* UEF and Cybran Naval factories are now more easily hit by torpedoes
* T3 Submarines are now significantly cheaper to build, their TML damage has been reduced and their nuke cost increased
* Amphibious units (Sea floor walking) now have water vision equal to their normal vision This allows them to see submarines
* Carriers (including the CZAR) can now build up through tier 3 air units
* Cybran carrier anti-air guns DPS decreased and accuracy increased
* T3 Sonar Buoy’s cost reduced, health changed and sonar range increased
* T1 and T2 Sonar Buoy’s health increased
* T3 Aeon Sonar Buoy anti-torpedo rate of fire decreased
* T1 Torpedo launchers now have sonar

* Frigates:
- Completely retuned
- Health increased
- Cost decreased
- DPS increased
- Beacon range decreased and anti-torpedo system retuned

* Submarines:
- Sylph cost increased and DPS decreased
- Sliver DPS decreased, cost decreased and health increased

* Destroyers
- Cost retuned

* Battleships
- Summit and Galaxy cost decreased

EXPERIMENTALS
* Galactic Colossus and Monkeylord now always respond to attacks from Siege Assault Bots

* Atlantis:
- Health reduced
- Torpedo system retuned

* CZAR:
- Health increased
- Beam damage reduced
- Flak damage radius increased
- Crash damage reduced

* Fatboy
- Cost decreased

* Galactic Colossus
- Cost decreased
- Movement improved

* Mavor:
- Accuracy decreased
- Turret speeds increased
- Cost reduced

* Monkeylord
- Turret ranges increased

* Scathis:
- Energy Drain per shot reduced
- Health increased
- Max radius

* Soul Ripper:
- Ground damage doubled and splash damage added
- Air to air damage reduced
- Crash damage and radius increased
- Cost retuned

* Tempest:
- Acceleration increased
- Turn rate increased
- Main cannon radius increased
- Cost decreased

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1 Comment on Supreme Commander Patch on the Horizon

Swieb

On May 13, 2007 at 2:25 pm

And these are only the balance changes ;)