Survival Horror Becoming Wii's Calling
Survival horror is coming to the Wii in the form of Calling. This adventure game plays on the urban legend of people dieing after seeing something sinister on an obscure website. Hudson Soft promises true psychological horror rather than focusing on mere gross out tactics. Take a glimpse into the Calling beyond the creepy doll screen above.
You are going to be the person who dares to tempt fate. You will solve puzzles and use objects to uncover the truth behind the site and find your way out of the world of the Calling, or join the dead on the growing visitor counter. You’ll find your Calling exclusively for the Wii in 2010.
From the press release:
Hudson Entertainment will bring players face to face with death as they roam an alternate existence in an attempt to survive Calling. The adventure horror title is set to be published by Hudson Entertainment, the North and South American publishing arm of HUDSON SOFT, and will be exclusive to Wii in 2010.
“Players will be asked to use their wits and senses to survive the world of Calling,” said Mike Pepe, Director of Marketing of Hudson Entertainment. “It is a game that revolves around real people and real emotions – no chain saws or suits of armor. The game is traditional survival horror at its finest.”
In Calling, players begin by visiting a mysterious “Black Page” website with a simple number counter. Some say it is a bridge to something sinister; the counter indicating the number of people who have died after visiting the page. It is said that people who have visited the site and witness a certain event are drawn into a mysterious space compiled of the memories of the dead – the space between life and death. Someone or something is drawing the living there for a reason, and it is up to the player to discover the horrifying truth. In order to do so, players will use various equipment including flash lights, phones, and other items to navigate and escape the Calling.
Throughout the game players will visit various parts of the Calling world. Memories of houses, schools, hospitals and more bring players closer to either an escape or an untimely death. Players will solve puzzles, search and interact with objects, and ultimately try to avoid the inhabitance of this alternative existence.