SWTOR Dev Blog Explains New PvP Warzone
BioWare today unveiled the newest Warzone for Star Wars: The Old Republic, with Senior Designer Rob Hinkle giving us a rundown on the new map in a developer blog. Named Ancient Hypergate, this new Warzone takes place in an ancient ruin built around a Gree hypergate.
“From a gameplay standpoint, Ancient Hypergate plays like a combination of a 2 point objective map, team death match, and a multi-flag game of capture-the-flag. Each of the two energy pylons is synchronized on a power cycle. At the end of this cycle, each pylon discharges energy into the gate of the faction that controls its objective point. Holding one or both of the pylons directly leads to gaining points at the end of each cycle. The amount of energy discharged is based on the amount of enemies defeated during that specific power cycle. The more players defeated, the more energy discharged into a gate! Additionally, the generators in the central structure of the Warzone release suspended energy orbs into the atmosphere. Players are able to collect these orbs and run them directly to an energy pylon. Getting near a friendly controlled pylon with an orb will immediately discharge a small amount of power directly into the gate.”
Hinkle went on to explain the strategic importance of holding at least one of the energy pylons when each power cycle comes to a climax, and that at the start of each new power cycle, the current count of players killed for each faction is reset and the amount of power gained for each kill and each orb capture is increased. This gives teams who are behind in the early cycles a way to get back into the game by performing exceptionally well in the later cycles when the stakes are higher.