SWTOR FTP Restrictions Eased Somewhat

Based on player feedback on the SWTOR public test server, BioWare has opted to make some changes that will ease some restrictions on free to play players. The following changes have been implemented:

* Free-to-Play players will now get a second quickslot bar.
* Free-to-Play players will now be able to do 5 Warzones per week instead of 3.
* The Cartel Coin item lock (i.e. temporary bind) will be reduced to 3 days for Free-to-Play players, and 2 days for subscribers.

The changes were announced in a post to the official SWTOR community blog. The posting does however make it clear that BioWare intends to keep things optimal for subscribers. “If it turns out that the Free-to-Play conversion results in a degraded Warzone experience once we go live for subscribers,” the announcement sats, “you can rest assured that we will quickly make adjustments to the system to ensure that subscribers have an optimal experience.” They added that “it is important conversely that the subscription offers subscribers strong, tangible benefits over the Free-to-Play experience. We value our subscribers greatly, and they are crucial to the success of Star Wars: the Old Republic.”

So, what do you think? Is BioWare (read: EA) trying to have it both ways with the F2P/Subscriber mix? Will SWTOR eventually go completely free to play? Sound off in comments.

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10 Comments on SWTOR FTP Restrictions Eased Somewhat


On October 29, 2012 at 12:08 pm

Not sure what you mean by “Completely free to play”….If you mean free without ANY restrictions, then no way, it costs thousands of dollars to keep servers running, so completely free is impossible.

Anyway, I just bought TOR for $9 in preparation for the F2P release. I’ll play for a month, then switch over to free. I think the restrictions are all pretty reasonable.


On October 29, 2012 at 1:07 pm

How anyone who played at launch can still be playing this game now, is beyond me.


On October 29, 2012 at 1:34 pm

I’ve said it before, and I’ll say it again. They’re being ridiculously arbitrary. I understand their desire to ensure that the game play of subscribers isn’t affected by F2P. I totally get that, and don’t expect them to inconvenience subscribers to facilitate f2p members.

But that’s not what’s happening in my opinion. They’re seemingly TRYING to inconvenience f2p players. Limiting quickslots? Limiting the number of times you can revive at your body? Small cargo? Limiting things like freaking SPACE missions?

That, to me, totally suggests that they’ve missed what makes good f2p successful. They’re not trying to give people GOOD reasons to buy things. They’re trying to irritate players into feeling like they NEED to subscribe in order to not be inconvenienced.

I won’t be returning. To me, their attitude has been pretty clear about this. I understand the desire to get subscribers, but some of the limitations irritate the hell out of me.


On October 29, 2012 at 1:47 pm

I played both Star Wars Galaxies and Swtor. The problem to me was not if a game is F2P or P2P.
The problem is its missing the Why i want to play this game feel.

They have to fix alot of stuff in this game. The first being World bosses like adding Krayt Dragons on Tattooine. Making there space battle game muliplayer based and also add new dungeons in this manner.

The next i revamp PVP. You already copied WOW in all aspects so far so just do the same with PVP. Look at there layouts and do the same but adding different elements to it but keeping the same feel of fun.Add world events in which you receive a message of a battle ensuing somewhere and they need your help.

MORE races are needed for customization. Everything looks too human. WE need more ALIEN skins.


On October 29, 2012 at 3:11 pm

Wow… Sentinels are so ed in FTP.

I had to have all three of my quick bars pretty much filled to the brim with Sentinel/Marauder abilities to be able to handle everything and not get murdered when the next random crap that changed the scenario showed up (Looking at you random enemies that spawn in from nowhere. All. The damn. Time). Knowing that people are going to be restricted from something as simple as that is kind of ish.

Otherwise yeah, pooleboy sums up what I would have said quite nicely.


On October 30, 2012 at 12:43 am

I completely agree with pooleboy87. He really hit the nail on the head here. Once again EA has COMPLETELY missed the point here. The bit where they said this

“it is important conversely that the subscription offers subscribers strong, tangible benefits over the Free-to-Play experience. We value our subscribers greatly, and they are crucial to the success of Star Wars: the Old Republic.”

is what they said is “the golden rule” of F2P games. In the IGN article on this, I posted in the comment section that there are more than 1 golden rule of F2P games. Yes, what they said is technically true. HOWEVER, another golden rule is your free content cannot be handled in such a way that players feel like they HAVE to start paying simply to enjoy the game. That is a rule they are breaking here.

All EA sees here are dollar signs and the game is going to suffer because of it. When the game ultimately fails because of their own incompetence, you know who is going to get blamed? We will, we as the gaming community will be blamed for it. EA wont look at themselves and realize they were the ones who ran the game into the ground. Oh, no, they simply say “oh obviously, gamers didnt want a Star Wars themed MMO. Despite claiming to want a new KOTOR game, they obviously didnt want it.” Which means that when TOR fails (and unless they pull their head out of their asses, it will fail) EA will decide to never again make anymore Star Wars games because the “interest obviously isnt there”.


On October 30, 2012 at 11:06 am

It’s a shame that this game is doing poorly, because I’m really enjoying it, and have since launch. Now, full disclaimer – I’m not a power gamer. I play when I can, and my highest level character just hit 43. As far as the F2P restrictions go – it really does seem that EA is missing the point. People shouldn’t be annoyed into feeling like they should subscribe.

If I were just starting out, I could probably be satisfied with their F2P … but after having played, I can’t imagine stepping down to the “preferred” status. It’s an easy decision for me, I’ll keep paying subscription fees as long as they’ll let me. But I don’t play other MMO’s, so it’s $15/mo isn’t a big deal.


On October 30, 2012 at 4:55 pm

Good luck trying to play a game that needs all 4 bars when you only get 2 unless you pay the $15 a month. OR you dont get quest rewards because your not a subscribe, OR you cant chat in general chat because you dont pay the 15 a month.


On January 21, 2014 at 10:55 pm

SWTOR could be saved if they did the following.
-Make the game an upfront purchase like Guild Wars 2 but with the option for a premium license similar to BF3/BF4
-People who have previously subscribed for more than 6 months get instant access to the game and premium license. Those who haven’t subscribed for more than six months will get instant access to the standard game.
-Premium license gives players access to: expansions, cosmetic changes such as light saber effects, laser colors and slightly more income of the ONE currency in the game.

The base game should cost no more than 30-40 dollars seeings the game has been out for a while and the premium license should be around $20.

I doubt these changes would ever be implemented seeings this game has already had so much done to it and no game has gone from Subscription to F2P to an upfront purchase.
However without these changes this game is just going to get pummeled into oblivion by the other MMO giants who either do free 2 play right or have a proper purchase model.


On January 21, 2014 at 10:58 pm

Oh yeah, and no NASTY RESTRICTIONS TO STANDARD MODEL EA! people who pay their money expect the game they pay for, not some cut down version! People who play the premium license should just get cosmetic upgrades and free access to expansions.