SWTOR’s Success Drives HeroEngine To 5,000 Licenses

It’s interesting what the right license can do for a company. Case in point, Idea Fabrik, owner of the HeroEngine platform. The previously obscure engine was created by Simutronics for an MMO called Hero’s Journey that was never released. HeroEngine received great acclaim as it was unveiled, but even after Idea Fabrik purchased the engine, its only commercial use was in the short-lived MMORPG failure Faxion Online, and it could have simply died in obscurity. Luckily, BioWare Austin decided to use it for Star Wars: The Old Republic, and TOR’s success seems to have vastly boosted HeroEngine’s fortunes.

Idea Fabrik has now revealed that they’ve sold over 5,000 HeroEngine licenses, more than anything the company has previously experience, primarily as a direct result of interest created by TOR. According to the company, TOR’s success proves that the engine, which boasts features like online creation, allowing developers working on different parts of a game to see each other’s work in real time, can handle large games. So far, the games associated with these licenses have not been announced.

So TOR-playing GameFronters, what do you think? Feel free to speculate about possible games in comments.

Via Gamasutra

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4 Comments on SWTOR’s Success Drives HeroEngine To 5,000 Licenses


On February 24, 2012 at 12:32 pm

Truly these are the end of days

SWTOR palyer

On February 24, 2012 at 12:55 pm

SWTOR’s weakest link is its terrible engine. TERRIBLE NEWS THIS IS!


On February 24, 2012 at 2:32 pm

i fear thousands more of WoW Clones >_<


On February 24, 2012 at 4:58 pm

SWTOR’s graphics engine is horrible in its current state i really hope one of those guys figures it out and tells bioware how to make it run decently.