Tabula Rasa Control Points Dev Diary


NCsoft has released a new Developer Diary by Richard Garriott’s Tabula Rasa producer Starr Long. This latest dev diary covers control points in the MMO.

“One of the fundamental goals for Richard Garriott’s Tabula Rasa was to simulate a war by creating what we call a dynamic battlefield. One of the ways we did that was to have the NPCs fight each other, but we wanted to take these battles a step further where they didn’t just fight each other sporadically as they encountered each other. Instead, we wanted them to actually fight over key pieces of territory which could alter the game environment in that area. These key territories are control points, and they are an integral part of what defines our dynamic battlefields.”

Not only does the diary give players insight into how these nodes of activity work, there are 12 new screenshots of control points as well, including the one above.

You can find the Dev Diary: Control Points and the accompanying screenshots here on FileFront.

via Press Release

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