The Cave Review: Guilty of the Deadly Sin of Being Boring
January 29th, 2013  
Weak design decisions mean that the charming bits of The Cave are overwhelmed by the time you’ll waste doing boring things.
January 29th, 2013  
Weak design decisions mean that the charming bits of The Cave are overwhelmed by the time you’ll waste doing boring things.
January 15th, 2013  
Learn how to fight like a dairy farmer.
January 11th, 2013  
Are they looking at THQ IP, or their own?
January 7th, 2013  
It’s on Steam, but you can’t buy it yet.
November 27th, 2012  
A fantasy adventure, a Zelda-style hack n’ slash, and more are on the way.
November 19th, 2012  
You choose which pitches get prototyped — then download them when they’re ready.
October 16th, 2012  
People really love Obsidian.
September 25th, 2012  
If publishers start taking advantage of players’ willingness to fund games, Kickstarter is doomed.
September 10th, 2012  
They’re taking feedback from people who got the game early.
July 10th, 2012  
This is the world’s most obvious link bait evarz.
June 21st, 2012  
Tim Schafer and Ron Gilbert don’t really think this needs to be a debate anymore.
June 21st, 2012  
Wil, Tim and Ron spend a few minutes talking about everything from The Cave and Kickstarter to video games as art.
June 21st, 2012  
In the age of digital distribution and social networking, publishers need to engage with their fans, Double Fine says.
May 24th, 2012  
And now, our first look at what all that Kickstarter money gets us.
April 6th, 2012  
The backlash against Kickstarter will be brutal, and developers can only blame themselves.
March 27th, 2012  
Running out of new stuff to play? Check out these under-the-radar indie titles.
March 2nd, 2012  
You can ask Tim Schafer anything on Sunday.
February 17th, 2012  
They’re making something that sounds slightly insane over the span of a weekend.
February 16th, 2012  
That’s what Tim Schafer and Ron Gilbert are doing with all that money.
February 16th, 2012  
But we won’t. Because come on. That would be AWESOME.
February 15th, 2012  
The future’s bright, the future’s indie!
February 13th, 2012  
There are plenty of other cool-sounding video games looking for a little crowd-sourced funding. Here are nine you should check out.
February 13th, 2012  
“All dreams can come true, if we have the courage to pursue them.” — Walt Disney
February 10th, 2012  
Sounds like it could happen.
February 9th, 2012  
The campaign has already gathered $850,000 in pledges. Wow.
February 9th, 2012  
Buddy, can you spare a dime?
February 7th, 2012  
Can this please happen? Fingers (and toes) crossed.
November 29th, 2011  
They’re gettin’ the band back together!