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Moonlighters Preview: Heists and Highballs


This indie caper channels Sammy and Sinatra.

E3 2012 Booth Babes Gallery


A collection of booth babe pics for your enjoyment.

Of Orcs And Men Preview: It’s Not Easy Being Green

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A look at Cyanide Studio’s new fantasy RPG.

Dishonored Dev: We ‘Adjust the Game to Meet the Challenge’

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When players figure out how to use their Dishonored powers in unexpected ways, the devs usually make things tougher.

Carrier Command Preview: Drop Anchor, Drop Bombs


Bohemia gives a 1988 classic a modern makeover.

Warface Preview: Claymore For Less


Hands-on with Crytek’s F2P shooter.

Side-Scrolling Puzzler Pid is This Year’s LIMBO

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Another great 2-D puzzle-platformer is on the horizon.

Double Fine: Video Games ‘Don’t Need Permission’ to Be Art

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Tim Schafer and Ron Gilbert don’t really think this needs to be a debate anymore.

Wil Wheaton Interviews Double Fine’s Tim Schafer and Ron Gilbert

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Wil, Tim and Ron spend a few minutes talking about everything from The Cave and Kickstarter to video games as art.

Double Fine to Big Publishers: Embrace Change, Or Miss the Revolution

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In the age of digital distribution and social networking, publishers need to engage with their fans, Double Fine says.

An Interview With Day Z Creator Dean “Rocket” Hall


When there is no more room in hell, Day Z will walk the earth.

Mek-Fu: The Craziest Gaming Peripheral Ever


It looks like a piece of serious military hardware.

E3 Interview: Gaikai CEO Talks Cloud Gaming


In the future, games will be like rain: they’ll stream from the cloud.

Minecraft-like FPS Brick-Force Bringing New Content This Summer

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Two new game modes that are going to mix things up significantly are coming to free-to-play Brick-Force.

Assassin’s Creed 3 Makes Killing Contextual

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You’ll be interacting with the environment a lot more in AC3 — and using it to creatively impale people. Also drown them.

Unreal Engine 4 Preview: Light on Smoke


Game Front sat down in a darkened room with Epic’s newest toys.

CD Projekt Red: Cyberpunk Will ‘Refresh’ the Classic Setting

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Don’t expect Cyberpunk to look like the early 1990s conception of the near-future, exactly.

CD Projekt RED: ‘It’s Not About Protection; It’s About Delivering Value’

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CEO Marcin Iwinski discusses CD Projekt’s attempts to make buying its games a better value than pirating them.

Witcher 2 Developer’s Execs Talk With Wil Wheaton (VIDEO)

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The developers famous for abandoning DRM talk about it and their upcoming RPG, Cyberpunk.

Lead Designer Daniel Erickson on the Past and Future of SWTOR


There is another…patch.

Star Trek Preview: Set Phasers to “Bore”


Can the game tie-in to J.J. Abrams forthcoming sequel be any good?

Far Cry 3 Writer: Tech Problems Can Make Game Stories ‘Heavy and Dead’

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Motion capture technology is finally progressing to the point where dialog can be nuanced, says Jeffrey Yohalem.

Wil Wheaton Interviews Far Cry 3 Writer Jeffrey Yohalem (VIDEO)

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“Games are about interactivity,” not cutscenes.

Sniper: Ghost Warrior 2 Hands-On

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End of Nations Interview: “RTS Games Can Be Really Fun. Try It Out.”

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And RTS with a low barrier to entry.

PC Won E3 2012, And It Wasn’t Even Close

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“PC gaming is the future.”

Dawnguard: More Skyrim Goodness, With Stuff You Don’t Really Need

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You might not find the Vampire Lord or crossbow very useful, but Dawnguard will offer lots to do and many improvements.

ARMA 3 Preview: 1001 Ways to War


Hands-on with Bohemia Interactive’s milsim sandbox.

Spec Ops: The Line Preview: Ideas Lofty, Walls Chest-High


Can Spec Ops’ gameplay match its literary ambitions?

Alienware: “PC Gaming Is The Future”


PC gaming dying? Hah!

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