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Moonlighters Preview: Heists and Highballs

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This indie caper channels Sammy and Sinatra.

E3 2012 Booth Babes Gallery

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A collection of booth babe pics for your enjoyment.

Of Orcs And Men Preview: It’s Not Easy Being Green

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A look at Cyanide Studio’s new fantasy RPG.

Dishonored Dev: We ‘Adjust the Game to Meet the Challenge’

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When players figure out how to use their Dishonored powers in unexpected ways, the devs usually make things tougher.

Carrier Command Preview: Drop Anchor, Drop Bombs

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Bohemia gives a 1988 classic a modern makeover.

Warface Preview: Claymore For Less

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Hands-on with Crytek’s F2P shooter.

Side-Scrolling Puzzler Pid is This Year’s LIMBO

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Another great 2-D puzzle-platformer is on the horizon.

Double Fine: Video Games ‘Don’t Need Permission’ to Be Art

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Tim Schafer and Ron Gilbert don’t really think this needs to be a debate anymore.

Wil Wheaton Interviews Double Fine’s Tim Schafer and Ron Gilbert

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Wil, Tim and Ron spend a few minutes talking about everything from The Cave and Kickstarter to video games as art.

Double Fine to Big Publishers: Embrace Change, Or Miss the Revolution

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In the age of digital distribution and social networking, publishers need to engage with their fans, Double Fine says.

An Interview With Day Z Creator Dean “Rocket” Hall

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When there is no more room in hell, Day Z will walk the earth.

Mek-Fu: The Craziest Gaming Peripheral Ever

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It looks like a piece of serious military hardware.

E3 Interview: Gaikai CEO Talks Cloud Gaming

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In the future, games will be like rain: they’ll stream from the cloud.

Minecraft-like FPS Brick-Force Bringing New Content This Summer

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Two new game modes that are going to mix things up significantly are coming to free-to-play Brick-Force.

Assassin’s Creed 3 Makes Killing Contextual

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You’ll be interacting with the environment a lot more in AC3 — and using it to creatively impale people. Also drown them.

Unreal Engine 4 Preview: Light on Smoke

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Game Front sat down in a darkened room with Epic’s newest toys.

CD Projekt Red: Cyberpunk Will ‘Refresh’ the Classic Setting

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Don’t expect Cyberpunk to look like the early 1990s conception of the near-future, exactly.

CD Projekt RED: ‘It’s Not About Protection; It’s About Delivering Value’

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CEO Marcin Iwinski discusses CD Projekt’s attempts to make buying its games a better value than pirating them.

Witcher 2 Developer’s Execs Talk With Wil Wheaton (VIDEO)

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The developers famous for abandoning DRM talk about it and their upcoming RPG, Cyberpunk.

Lead Designer Daniel Erickson on the Past and Future of SWTOR

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There is another…patch.

Star Trek Preview: Set Phasers to “Bore”

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Can the game tie-in to J.J. Abrams forthcoming sequel be any good?

Far Cry 3 Writer: Tech Problems Can Make Game Stories ‘Heavy and Dead’

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Motion capture technology is finally progressing to the point where dialog can be nuanced, says Jeffrey Yohalem.

Wil Wheaton Interviews Far Cry 3 Writer Jeffrey Yohalem (VIDEO)

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“Games are about interactivity,” not cutscenes.

Sniper: Ghost Warrior 2 Hands-On

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Headshot!

End of Nations Interview: “RTS Games Can Be Really Fun. Try It Out.”

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And RTS with a low barrier to entry.

PC Won E3 2012, And It Wasn’t Even Close

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“PC gaming is the future.”

Dawnguard: More Skyrim Goodness, With Stuff You Don’t Really Need

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You might not find the Vampire Lord or crossbow very useful, but Dawnguard will offer lots to do and many improvements.

ARMA 3 Preview: 1001 Ways to War

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Hands-on with Bohemia Interactive’s milsim sandbox.

Spec Ops: The Line Preview: Ideas Lofty, Walls Chest-High

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Can Spec Ops’ gameplay match its literary ambitions?

Alienware: “PC Gaming Is The Future”

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PC gaming dying? Hah!

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