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Shadow of Mordor’s Celebrimbor Should Have Been a Bad Guy

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Storytime is a recurring series in which we analyze the storytelling found in video games by looking at the elements…

Storytime: That Alien: Isolation Lore Plot Hole is Actually an Homage

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Storytime is a recurring series in which we analyze the storytelling found in video games by looking at the elements…

Storytime: Extrasolar Gets ‘Immersion’ by Leveraging Reality

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Extrasolar maybe be a game about looking at photos of a fictional alien world, but it manages to tell a tale of mystery and intrigue in a way that feels very down to earth.

The Last of Us: American Dreams Spills Little About Ellie’s History

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The four-issue comic arc is a fun read, but sheds little new light on the character of Ellie or her origins.

How The Bureau: XCOM Declassified Improves Ending Choices

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The Bureau’s presents players with three ending choices, like plenty of other games — but the difference is, you don’t know you’re picking the ending when you pick it.

Aversion to Tragedy: How Gone Home Plies an Underused Genre

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Storytime is a recurring series in which we analyze the storytelling found in video games by looking at the elements…

More Games Need Endings Like The Last of Us

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The Last of Us has a painful ending that doesn’t flinch from its themes or its characters. It’s a tough sell, but we need more like it in games.

‘He Doesn’t Row’: How BioShock Infinite Isn’t Booker’s Story

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BioShock Infinite might put the gun in your hands, but it’s Elizabeth who makes all the decisions.

All the Ways Aliens: Colonial Marines Breaks the ‘Aliens’ Story

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We’ve analyzed Aliens, Alien 3 and Aliens: Colonial Marines to parse exactly how the game affects story.

Far Cry 3 Aims at Cliches But Ends Up Criticizing Gamers

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Far Cry 3 wants to make a comment about games but it ends up trashing gamers.

Storytime: Other Games Could Learn From Black Ops 2′s Endings

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Call of Duty: Black Ops 2 gets one thing right with its endings — they take into account your actions throughout the game.