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Gone Home: The 16-bit JRPG

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Gone Home, the fantastic, emotional adventure in videogame storytelling, is set in the 1990s. Now, thanks to an amateur designer,…

Aversion to Tragedy: How Gone Home Plies an Underused Genre

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Storytime is a recurring series in which we analyze the storytelling found in video games by looking at the elements…

Why I ‘Spoiled’ Gone Home in My Review

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Major spoilers below. We highly recommend you play Gone Home and read our review before continuing. Before the reviews for…

Former BioShock Devs Found Indie Studio

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This is unambiguously awesome.