Posted on May 21, 2009,

Team Fortress 2 Sniper Vs Spy Update Released

Team Fortress 2

The largest update to Team Fortress 2 ever has been released!

In celebration, Valve are making it a free-to-play weekend (starting now) for TF2 as well as making the full game 50% off ( = $10 USD) at the Steam Store during the period.

To recap, here are the upgrades the Sniper and Spy class are getting:

Sniper

  • ‘The Huntsman’ bow & arrow
  • ‘Jarate’ jar of pee
  • ‘The Razorback’ backstab shield
  • 35 new Sniper achievements

    Spy

  • ‘The Ambassador’ hand cannon
  • ‘Dead Ringer’ and ‘Cloak & Dagger’ watch replacements
  • 34 new Spy achievements

    Also included in the update are a new game mode ‘payload race’ with map Pipeline, two new arena maps Sawmill and Nucleus, and a new community made map Hoodoo.

    Additional updates (that we were not made aware until now) worth noting are:

  • Unlocks are no longer necessitated by achievements
  • The sniper can now shoot through friendly players
  • 54 new Sniper voice lines
  • Spies disguised as Medics now have Ubercharge info
  • Spies can increase their “disguised health” by picking up health packs
  • Spies can use enemy teleporters
  • 70 new Spy voice lines
  • The pyro can extinguish friendlies with the airblast
  • Kritzkrieg grenades and rockets deflected by the Pyro are now criticals
  • New taunt for the Kritzkrieg, which also heals for 10 points

    The update is automatically applied when you login to Steam. Happy hunting, gentlemen/mates!

    TF2 Sniper Vs Spy
      RELEASE NOTES

      Maps

    • Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
    • Added new arena map Sawmill
    • Added new arena map Nucleus
    • Added new community payload map Hoodoo
    • Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage

      Sniper Changes

    • Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
    • Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
    • Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
    • Standard sniper rifle now shoots through friendly players
    • Added 54 new Sniper voice lines
    • Added 35 new Sniper achievements

      Spy

    • Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy’s head. Accuracy is poor for a period after that
    • Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You’ll be cloaked for 8 second after taking this damage. Upon de-cloaking you’ll make a loud, distinct sound
    • Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you’re standing still
    • Spy name tags now show up properly when disguised as their own team
    • Fixed a bug that would cause spectators to see disguise weapons incorrectly
    • Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn’t burn
    • Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
    • Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
    • Also made it more obvious on first person view model when you’re bumped while cloaked
    • Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
    • Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
    • Spies disguised as medics now have an Ubercharge: line in their disguise target info
    • Spies outward facing “disguise health” now matches their disguise target when they first apply the disguise
    • Spies can now pick up health kits for their “disguise health”, even when uninjured
    • Disguise UI doesn’t show up in minimum UI mode (hud_minmode)
    • Spies that disguise as a player using an unlockable now show that unlockable in hand
    • Spies can now use enemy teleporters
    • Added 70 new Spy voice lines
    • Added 34 new Spy achievements

      Scoreboard changes

    • Dominations no longer get wiped when teams switch sides
    • Dead players draw slightly darker in scoreboard
    • Converted class labels to class icons
    • All players now display the total number of people they are dominating

      General

    • You now find new and old items as you play, instead of through achievements
    • Fixed a bug that would cause the scout’s ball to regenerate at inappropriate times
    • Demomen can now detonate their stickies while taunting
    • Flamethrower’s air burst now extinguishes fire on friendly targets
    • Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
    • The Heavy and Sniper now have new custom death animations
    • Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn’t moving
    • Engineer’s dispensers now give 20%, 30%, or 40% of player’s max_ammo (for each ammo type) on each use, based on the level of the dispenser
    • Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
    • Added a new taunt for the Kritzkrieg, which also heals for 10 points
    • Improved the deathcam camera handling used when a player plays a custom death animation
    • Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
    • Removed “Final” from map names in the serverbrowser quick list

      Servers

    • Added “sv_allow_voice_from_file” convar, which defaults to 1. When set to 0, it’ll prevent clients from using the “voice_inputfromfile” feature to broadcast wav files over voice
    • Enabled “sv_allow_wait_command” convar, which defaults to 1. When set to 0, it’ll prevent clients from using the “wait” command
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