Valve have released an update to its zany yet addictive multiplayer component of Orange Box. Sorry, Xbox 360 Orange Box owners, I don’t think this update applies to you. Hang in there…
Coincidently, I think this marks the first update to TF2 as a retail product. Regardless, there are a ton of changes here – too many to list directly. You can check them out after the break.
Team Fortress 2 Updates:
- Improved compatibility for direct sound
- Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
- Improved autobalance calculation code when determining who to switch
- Improved networking compatibility for some routers
- Fixed a crash during level init related to model loading
- Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
- Fixed a bug in the clientside player avoidance code, and smoothed it a little more
- Further crash fixes related to paged pool memory usage
- Fixed scoreboard team scores label getting cut off
- Engineer buildings now explode when the Engineer dies during sudden death
- Fixed a spy backstab exploit where you could stab a player who was not facing away from you
- Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
- Fixed texture detail level setting “Very high” not being preserved
- Improved various error messages, and added links to steampowered support pages
- Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
- Fixed honeypot server problems
- Fixed a rare crash caused by a medigun losing its owner
- Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out
- TeamMenu now disables the spectate button if mp_allowspectators is zero
- Added a missing “cannot_be_spectator” localization string
- Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
- Removed prefixes (tc_, ctf_, etc.) from map names in various places where they’re printed
- Fixed some edge cases where grenades could go through player or buildings
- Fixed rocket/grenade explosions being able to impart damage through thin ceilings
- The Engineer’s “build X” commands will now behave properly when bound directly to keys
Via Steam
5 Comments to Team Fortress 2 Update – 10-25-07
by: deepak
On October 27, 2007 at 9:07 am
by: weclock
On October 27, 2007 at 10:09 am
i still think it’s over rated.
by: omgwtf
On December 11, 2007 at 1:23 am
my anus is sloppy and i got poo nuggets all hangin out and stuff
by: justsomeguy
On December 13, 2007 at 4:26 am
by: xD
On April 27, 2008 at 11:02 pm
xD