Team Fortress 2 Was Valve’s MMO Proxy

Interesting news courtesy of an interview Valve’s Robin Walker gave to Gamasutra. It seems that Valve was somewhat interested in doing an MMO, but ended up avoiding that dreaded path thanks to Team Fortress 2. Here’s the gist:

“[When TF2 shipped], MMOs were the dominant story in the industry,” Walker said, “and one concern we had was that we might not be able to survive if we didn’t build one. We didn’t think we were ready to undertake that, but we did think that we might be able to build some pieces of one, learning enough so that if or when we did need to build one, we had less risk on the table. We decided that persistent item design and storage seemed like a reasonable amount of risk for us to bite off, and could be made to fit into TF2′s gameplay”

Via Joystiq

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1 Comment on Team Fortress 2 Was Valve’s MMO Proxy

Anathemize

On September 20, 2012 at 1:02 am

Thank god. I really think MMO’s in their current form are a dying breed. For as good as Guild Wars 2 is, I just get bored with it.

If I want a competitive game I will play Dota 2 or Madden. If I want a great story I will stick with games like the Witcher 2. Don’t get me wrong, I played way too much WOW years ago.

MMO’s need a a grind system in to keep players coming back. Since they are very social games, once people start getting bored the game dies. I think many times people stick with MMO’s well after they are fun because they are worried to lose touch with the friends they made.

If I were going to make an mmo I would make sure that the users could make content. Make a set of tools that with a little effort players could make new content. People could play this stuff on a “Beta” set of servers. The highest rated stuff would be added to the real game. Never ending content to try out and if that wasn’t your thing you could wait for the cream of the crop to be added. Then the devs could spend more time innovating rather than producing.

Just my Two cents:)