The 10 Coolest Weapons from the Ratchet & Clank Series

5) The Rift Inducer

It’s hard to imagine something cooler than a tame, interdimensional monster you can summon with a gun, but that’s what The Rift Inducer does. Firing the gun opens a crack in the fabric of space/time. As your enemies come near, creepy tentacles lunge at them and pull them in, usually killing them instantly.

Seriously, I wish I had this in real life.

4) The Groovitron

My personal favorite weapon the series has ever created, The Groovitron hits that perfect sweet spot between awesome and flamboyant. Apparently, everyone in the Ratchet & Clank universe is an excellent dancer – even pirates! – and this lovely device first introduced in Tools of Destruction proves it. Click fire and it sends a giant disco ball into the air that blasts awesome, non-copyright infringing versions of popular disco hits and bathes the whole area in sparkely light. Anyone within the radius of effect immediately stops whatever they are doing and gets down on it like Kool and The Gang.

Best of all? Sometimes they have choreographed, in-unison moves.

3) Mr. Zurkon

Coming in at number 3 is the best lil’ robot companion since Clank, Tools Of Destruction‘s Mr. Zurkon. Zurkon is basically an updated version of the Agents of Doom from Going Commando, only a million times better. He not only follows you around like a lovable, deadly dog, he also delivers hilarious commentary on the situation. “You thought you’d seen the last of Mr. Zurkon?” “You DARE to hurt Measily furball?” and my favorite, if you use the Groovitron while Mr. Zurkon is deployed, “Mr. Zurkon enjoys a good boogie”.

Here’s a very Zurkon-centric video courtesy of PlayStation

2) The R.Y.N.O.

The R.Y.N.O. – short for Rip You a New One – series of weapons are quite simply the most awesome destructive power in the known Ratchet & Clank universe. Featuring nine barrels, super accurate lock on and glorious, glorious explosions, getting your hands on one of them can make even the hardest difficulty setting a walk in the park. Which is why they’re so difficult to get. In the first R&C, you have earn 150,000 bolts (very hard to do in the first playthrough). In Going Commando, the RYNO 2 costs a million bolts. Later installments require players to search all over the galaxy for scraps of paper from the plans for that game’s version.

A version of the weapon has appeared in every single Ratchet & Clank Title, but it’s next to impossible to get it in time to use during your first playthrough, but they make challenge mode a snap. Here’s a taste of the RYNO V from A Crack In Time. It’s not only the super most powerful version of the weapon yet, but the 1812 Overture plays whenever you fire it.

1) The Morpho-Ray/Sheepinator/Quak-O-Ray/Boar-Zooka/Mootator/Pork Bomb Gun/Transmorpher/Chimp-o-Matic

At number one, it’s probably the best thing about Ratchet & Clank that doesn’t involve a bro-hug. While the all powerful R.Y.N.O. series provides the biggest bang in each and every Ratchet & Clank game, it stalled out at number 2 because it lacks one critical feature: the ability to transform your enemies into adorable animals.

That concept was first introduced in Ratchet & Clank with the Morpho-Ray, a malfunctioning disintegration gun prototype that, instead of vaporizing your enemies, turned them into chickens. Eventually, it could be upgraded to the Gold Morph-O-Ray, which turned your enemies into exploding chickens. Versions of this weapon in later games would turn enemies into sheep, ducks, pigs, penguins and even monkeys with similar explosive upgrades. And if that doesn’t sound like the greatest thing ever, I hope you end up with Captain Qwark as your roommate.

If I showed each morphing gun, I might as well replace the entire list, so here’s a look on the one that started it all, the original Morph-O-Ray:

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